Gaseous Form. The cloud of spores can enter and occupy the space of another creature. It can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. It can't fall and remains hovering in the air even when stunned or otherwise incapacitated. It can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. A wind of moderate or greater speed (at least 10 miles per hour) drops the cloud of spores to 0 hit points.
Toxic Cloud. Each creature within 5 feet of the cloud of spores that it chooses must succeed on a DC 12 Constitution saving throw or take 6 (2d4 + 1) poison damage and have the poisoned condition. On a successful save, they take half as much damage. A creature that already has the poisoned condition and fails the saving throw has the paralyzed condition. A creature with either the poisoned or paralyzed condition may repeat the saving throw at the end of its turn, ending the effect on a success.
Description
A toxic cloud of spores.
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Posted Jul 10, 2025V. 2 Created