Armor Class 15 (Incorporeal Form)
Hit Points 5 (1d4 + 2)
Speed 10 ft., (Hover)
STR
1 (-5)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Fire
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Prone
Senses Blindsight 60 ft. (blind beyond this range), Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Gaseous Form. The cloud of spores can enter and occupy the space of another creature. It can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. It can't fall and remains hovering in the air even when stunned or otherwise incapacitated. It can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. A wind of moderate or greater speed (at least 10 miles per hour) drops the cloud of spores to 0 hit points. 

Actions

Toxic Cloud. Each creature within 5 feet of the cloud of spores that it chooses must succeed on a DC 12 Constitution saving throw or take 6 (2d4 + 1) poison damage and have the poisoned condition. On a successful save, they take half as much damage. A creature that already has the poisoned condition and fails the saving throw has the paralyzed condition. A creature with either the poisoned or paralyzed condition may repeat the saving throw at the end of its turn, ending the effect on a success. 

 

Description

A toxic cloud of spores.

Lair and Lair Actions

 

 

Habitat: Forest

Fish1587

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