AC
20
Baby flesh
Initiative
+3 (13)
HP
83
(8d8 + 16)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 11 | +0 | +2 |
| CHA | 14 | +2 | +2 |
Skills
Athletics +4, Deception +4, Intimidation +18
Immunities
Charmed, Stunned, Unconscious
Gear
[Tooltip Not Found], [Tooltip Not Found], [Tooltip Not Found]
Senses
Passive Perception 15
Languages
Common, Thieves' Cant
CR
3 (XP 700; PB +2)
Actions
Multiattack. The bandit makes two attacks, using toddler and baby in any combination.
toddler. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Baby. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The baby thrower is hit by a melee attack roll while holding a weapon. Response: The baby thrower adds 2 to its AC against that attack, possibly causing it to miss.
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Posted Aug 1, 2025Best monster ever