Medium Humanoid (Elf), Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 37 (5d10 + 10)
Speed 35 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
18 (+4)
WIS
9 (-1)
CHA
11 (+0)
Skills Arcana +6
Senses Darkvision 60ft, Passive Perception 9
Languages Common, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. Calador has advantage on saving throws against being Charmed, and magic can't put him to sleep.

Ghoulish Vitality. When Calador is reduced to 0 HP he is not killed. At the start of his next turn he regains 14 (4d6) hp. He loses this ability if the Bone of Doresain is destroyed.

Spellcasting. Calador is a 3rd-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): fire bolt, light,

1st level (3 slots): mage armor, magic missile, shield

2nd level (1 slots): misty step, suggestion

Actions

Bone Club: Melee Weapon Attack: +6 to hit, reach 5 ft. , one creature. Hit: 7 (1d6 + 4) bludgeoning damage.


Claw: Melee Weapon Attack: +5 to hit, reach 5 ft. , one creature. Hit: 5 (1d4 + 3) slashing damage.


Mind Rend (Recharge 5-6): A wave of madness flows out from the Bone. All creatures within 15 ft. must make a DC 14 Charisma save or take 7 (2d6) psychic damage.

Create Ghoul (once per day): Caldor creates a ghoul from the body of a dead humanoid within 60 ft.The Ghoul is under Calador's command and will obey simple instructions, but the control is very weak and it will always tend to act on its violent nature. For details, seeThe Bone of Doresain.

Description

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Previous Versions

Name Date Modified Views Adds Version Actions
12/4/2019 2:48:41 PM
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Monster Tags: NPCelf

RangerDrizzt

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