Large unknown, Typically Chaotic Neutral
AC 13    Initiative +0 (10)
HP 30 (8d10 + 8)
Speed 20 ft.
Mod Save
STR 15 +2 +4
DEX 10 +0 +0
CON 17 +3 +5
Mod Save
INT 5 −3 −3
WIS 13 +1 +3
CHA 13 +1 +1
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Common Zemian
CR 4 (XP 1,100; PB +2)
Traits

Rage Fortitude. If damage reduces the Beserker to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the Beseerker drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

Pistol Ranged attack roll: +3, reach 5 ft. Hit: 5 (1d8 + 2) Piercing damage.

Punch  Melle attak roll: +5, reach 7 ft. Hit: 5 (1d8 + 4) Bludgeoning damage.

Habitat: ForestGrasslandUrban

Ddaalben

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