AC
13
Initiative
+0 (10)
HP
30
(8d10 + 8)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 17 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 13 | +1 | +3 |
| CHA | 13 | +1 | +1 |
Immunities
Poison; Poisoned
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
Common Zemian
CR
4 (XP 1,100; PB +2)
Traits
Rage Fortitude. If damage reduces the Beserker to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the Beseerker drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
Pistol Ranged attack roll: +3, reach 5 ft. Hit: 5 (1d8 + 2) Piercing damage.
Punch Melle attak roll: +5, reach 7 ft. Hit: 5 (1d8 + 4) Bludgeoning damage.
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Posted Nov 18, 2025Hi I think this is like a trolly gianty human