Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (studded leather)
Hit Points 72 (11d8 + 22)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws DEX +5, INT +4
Senses Passive Perception 13
Languages Thieves' Cant plus any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Cunning Action. On each of its turns, the arcane trickster can use a bonus action to take the Dash, Disengage, or Hide action.

Evasion. If the arcane trickster is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the arcane trickster instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn). The arcane trickster deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the arcane trickster that isn’t incapacitated and the arcane trickster doesn’t have disadvantage on the attack roll.

Spellcasting. The arcane trickster is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): fire boltmage handminor illusion
1st-level (4 slots): charm personhideous laughtersleep
2nd-level (2 slots): invisibilityscorching ray

Mage Hand Legerdemain. When the arcane trickster casts mage hand, the spectral hand is invisible, and can perform the following additional tasks:

  • Stow one object the hand is holding in a container worn or carried by another creature.
  • Retrieve an object in a container worn or carried by another creature.
  • Use thieves’ tools to pick locks and disarm traps at range.

Magical Ambush. Starting at 9th level, if you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.

Actions

Multiattack. The Arcane Trickster makes two attacks with its daggers.

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 3) piercing damage.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 3) piercing damage.

Reactions

Uncanny Dodge. The arcane trickster halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.

Monster Tags: NPC

Habitat: Urban

Sella

Comments

Posts Quoted:
Reply
Clear All Quotes