AC
15
Initiative
+4 (14)
HP
24
(2d8 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 16 | +3 | +3 |
| CHA | 12 | +1 | +1 |
Gear
[Tooltip Not Found], Holy Symbol, Mace
Senses
Passive Perception 12
Languages
Common
CR
1/2 (XP 100; PB +2)
Actions
Mace. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 2 (1d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:
At Will: Light, Thaumaturgy
3/Day: Inflict Wounds,Cure Wounds
Bonus Actions
Divine Aid (2/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.
Inspire Acolytes (3/Day). The priest can, as a bonus action, Inspire his allies, giving them +2 to their next d20 roll.
-
View User Profile
-
Send Message
Posted Jan 10, 2026Slightly tougher version of the Priest Acolyte monster from the Monster Manual:
https://www.dndbeyond.com/monsters/5195169-priest-acolyte
I wanted to run an encounter with 4 acolytes, one of which was a little tougher, and so I scaled up that monster to be CR 1/2 instead of CR 1/4.