Medium Humanoid (Cleric), Neutral
AC 15    Initiative +4 (14)
HP 24 (2d8 + 2)
Speed 30 ft.
Mod Save
STR 15 +2 +2
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 16 +3 +3
CHA 12 +1 +1
Skills Medicine +4, Religion +2
Gear [Tooltip Not Found], Holy Symbol, Mace
Senses Passive Perception 12
Languages Common
CR 1/2 (XP 100; PB +2)
Actions

Mace. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 2 (1d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:

At Will: Light, Thaumaturgy

3/Day: Inflict Wounds,Cure Wounds

 

Bonus Actions

Divine Aid (2/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.

 

Inspire Acolytes (3/Day). The priest can, as a bonus action, Inspire his allies, giving them +2 to their next d20 roll.

Habitat: Any

waringclandnd

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