Droid Synergy. Once per turn, BX can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of BX that isn't incapacitated.
Droid Vulnerability. BX is vulnerable to ion and lightning damage.
Evasion. If BX is subjected to an effect that forces it to make a Dexterity saving throw to take half damage, it instead takes no damage on a success and half damage on a failure.
Increased Jump. BX’s long jump distance is 30 feet, and its high jump is 10 feet.
Stealth Field Generator. BX has advantage on Dexterity (Stealth) checks that rely on sight.
Multiattack. BX makes two weapon attacks.
Blaster Carbine. Ranged Weapon Attack: +8 to hit, range 30/240 ft., one target. Hit: 7 (1d6+4) energy damage.
Techblade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) kinetic damage.
Opportunist (3/day). If a creature BX can see makes an attack against BX, BX may use its reaction to impose disadvantage on that attack roll. If the creature misses that attack, then BX may make one attack against that creature if it is within range.
-
View User Profile
-
Send Message
Posted Jan 7, 2020For context, this is meant to work with the official Star Wars 5e homebrew supplement, which you find over on r/sw5e.