Large Construct, Lawful Evil
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws CON +10
Damage Resistances Fire
Damage Immunities Lightning, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Lightning Absorption. Whenever A5M0-D3U5 is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Immutable Form. A5M0-D3U5 is immune to any spell or effect that would alter its form.

Magic Resistance. A5M0-D3U5 has advantage on saving throws against spells and other magical effects.

Magic Weapons. A5M0-D3U5's weapon attacks are magical.

Actions

Multiattack. A5M0-D3U5 makes two Zap Cannon  attacks.

Zap Cannon. Ranged Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 11 (1d12 + 5) lightning damage.

Static Field (Recharge 5-6). A5M0-D3U5 emits a lightning blast from its battery pack. Each creature within 15 feet of A5M0-D3U5 must make a DC 17 Constitution saving throw, taking 25 (5d10) lightning damage on a failed save, or half as much damage on a successful one.

Reactions

Lightning Rod. A5M0-D3U5 summons a blast of lightning onto him from the ceiling, healing him for 1d10 health.

Legendary Actions

Zap! A5M0-D3U5 makes a Zap Cannon attack.

Consume Charge. If A5M0-D3U5 is within 5 ft. of a Battery-Bot it can destroy the bot to deal an extra d12 lighting damage on their next Zap Cannon  attack. 

Lair and Lair Actions

Bot Brigade! 1d6 Battery-Bots and 1d6 Conduits.

Jerico129

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