Lightning Absorption. Whenever A5M0-D3U5 is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Immutable Form. A5M0-D3U5 is immune to any spell or effect that would alter its form.
Magic Resistance. A5M0-D3U5 has advantage on saving throws against spells and other magical effects.
Magic Weapons. A5M0-D3U5's weapon attacks are magical.
Multiattack. A5M0-D3U5 makes two Zap Cannon attacks.
Zap Cannon. Ranged Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 11 (1d12 + 5) lightning damage.
Static Field (Recharge 5-6). A5M0-D3U5 emits a lightning blast from its battery pack. Each creature within 15 feet of A5M0-D3U5 must make a DC 17 Constitution saving throw, taking 25 (5d10) lightning damage on a failed save, or half as much damage on a successful one.
Lightning Rod. A5M0-D3U5 summons a blast of lightning onto him from the ceiling, healing him for 1d10 health.
Zap! A5M0-D3U5 makes a Zap Cannon attack.
Consume Charge. If A5M0-D3U5 is within 5 ft. of a Battery-Bot it can destroy the bot to deal an extra d12 lighting damage on their next Zap Cannon attack.
Lair and Lair Actions
Bot Brigade! 1d6 Battery-Bots and 1d6 Conduits.
Strange name but it is pretty good.
Oh my god. Its Asmodeus spelled with numbers. You genius sir.
I must agree with HappyXorn, the name is great!
It was piloted by his avatar in my game :)
ahhhhhhhahahahahahahaha
(scream turns into laugh)
this is awesome
I love the idea but you need to tell us how to use the legendary actions and not just list them.
you did the bonuses wrong, the con save bonus is right, but the average health should be 200 (i dont know where you got the extra 10) the bonus to hit for the zap cannon should be +4, seeing as the prof. bonus is +5 and dex is -1, and you can NOT use strength for non thrown ranged weapon attacks, but even if you could, it would be a +12 to hit
Why so many downvotes? If something gets downvoted too much it gets removed I think and this doesn't deserve to be removed, it's a creative statblock
The health is 210.
The average roll is 5 + 1/2.
of course, i actually commented that before i knew that dice averages were weird, so i thought it was just the middle number for the roll... yeah thats embarrassing
happy xorn is right it is asmodeous
blood for the blood god my friend blood for the blood god. I love this
why so many downvotes? sure some stuff is calculated incorrectly but it's a well-designed stat block overall. Who cares if the actual math is wrong? It only matters if its playable and is roughly consistent with its CR for player level. Trust me, I've seen much worse statblocks, don't waste your downvote
I totally agree with you. The actual math does't really matter. Also I am annoyed with doing average health and I wish you could just do set health to make it easier. But that's just because I suck at math.
well for me, (although I do hate math), it's not as much that so much as the fact that homebrew monsters are made for the dm. If you're a DM and you don't fudge the rules from time to time, you're not DMing right. As long as it's for the purpose of increasing everyone's fun. Sure, you can rules lawyer all you want on this type of stuff, but does that actually add anything to the game? who cares if the health 210 when it's supposed to be 211? as long as it's well balanced otherwise, and the players enjoy it, go for it.
You absolute madlad.
This shocked me more than the "zap cannon" attack.
They do :,>
Asmodeun't
"whatever language its creaotr spoke"
What kind of pyhco would create a fricking robot version of asmodeus????!!!/
When i see the words zap cannon i only think of Pokemon