Clumsy. Cannot hold weapons.
Fire Breath. Breathes a 30 ft cone of fire. Each creature in that area must make a DC 15 Dexterity saving throw, taking 25 fire damage on a failed save, or half as much damage on a successful one.
Punch. 4d8 + 8 Bludgeoning Damage on hit.
Claw Swipe. 8d8 Slashing Damage on hit.
Reaction Name. Enter the description for your action.
Description
Bowser, like from the mario series. If you don't know Bowser, he is a gigantic reptilian turtle with a spiked shell and he breathes fire. He also has a fair amount of magic. He is the main villain of the mario series.
Lair and Lair Actions
His lair is large castle, which he can build anywhere.
Regional Effects
The region containing Bowser’s lair is generally filled with lava, which creates the following effect.
- Every turn, players roll a d20. If they roll a one, they catch on fire.
If the Bowser dies, these effects fade over the course of 30 days.
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Posted Mar 1, 2021the way that lair is worded you are just always on fire there
like at all times you are ablaze
wtf
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Posted Mar 1, 2021That does sound like something Bowser would do...
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Posted Mar 1, 2021why would bowser live in the underdark
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Posted Mar 1, 2021Because he likes mind flayers? I have no idea. But the fire does sound like a Bowser-y thing to do.