Gargantuan Humanoid, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 367 (5d20 + 5)
Speed 20 ft., Climb 10 ft.
STR
26 (+8)
DEX
12 (+1)
CON
30 (+10)
INT
14 (+2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +13, CON +15
Skills Intimidation +9
Damage Resistances Fire
Condition Immunities Charmed, Exhaustion, Frightened, Incapacitated
Senses Darkvision, Passive Perception 30
Languages Common, Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Clumsy. Cannot hold weapons.

Actions

Fire Breath. Breathes a 30 ft cone of fire. Each creature in that area must make a DC 15 Dexterity saving throw, taking 25 fire damage on a failed save, or half as much damage on a successful one.

Punch. 4d8 + 8 Bludgeoning Damage on hit.

Claw Swipe. 8d8 Slashing Damage on hit.

 

 

Reactions

Reaction Name. Enter the description for your action.

Description

Bowser, like from the mario series. If you don't know Bowser, he is a gigantic reptilian turtle with a spiked shell and he breathes fire. He also has a fair amount of magic. He is the main villain of the mario series.

Lair and Lair Actions

His lair is large castle, which he can build anywhere.

Regional Effects

The region containing Bowser’s lair is generally filled with lava, which creates the following effect.

  • Every turn, players roll a d20. If they roll a one, they catch on fire.

If the Bowser dies, these effects fade over the course of 30 days.

Habitat: Underdark

Lord_Ecramox_the_Almighty

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