Keen Senses. The dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (2d4 + 3) piercing damage plus (1d4) necrotic damage for 5 turns.
Sting. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 4 (1d8 + 4) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
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Posted Jan 18, 2020Very great, awesome monster.
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Posted Jun 2, 2022A really cool creature, I made some art for artic/coastal versions of it for my campaign using picrew.
https://picrew.me/image_maker/1320430/complete?cd=uWOIIdnV7G
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Posted Dec 19, 2025Imma add a breath weapon, then I will throw it at my level one party