Medium Undead, Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 16 (4d8)
Speed 30 ft.
STR
11 (+0)
DEX
13 (+1)
CON
8 (-1)
INT
7 (-2)
WIS
6 (-2)
CHA
3 (-4)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw against disease or become Poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 2 (1d4) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Description

Similar to their larger brethren, the Carrion Ghoul survives on the dead or dying. They hunt in packs and feed on recently killed creatures.

Habitat: SwampUnderdarkUrban

LemonCourage

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