Medium Construct, Unaligned
Armor Class 12 Clay
Hit Points 9 (2d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
3 (-4)
WIS
8 (-1)
CHA
3 (-4)
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60, Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Construct Nature. The clay man doesn't require air, food, drink, or sleep.

Alarm Response. The clay man has advantage on attack rolls against any creature that triggered a Netherese alarm within the last minute.

Volatile Core. Each creature within 5 feet of the clay man must make a DC 11 Dexterity saving throw, taking 2 (1d4) fire damage on a failed save, or half as much damage on a successful one.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Habitat: Urban

Graham3D

Comments

Posts Quoted:
Reply
Clear All Quotes