Armor Class
12
Clay
Hit Points
45
(10d8)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
10
(+0)
INT
3
(-4)
WIS
8
(-1)
CHA
3
(-4)
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Restrained
Senses
Darkvision 60, Passive Perception 9
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium construct. The swarm can't regain hit points or gain temporary hit points.
Construct Nature. The swarm doesn't require air, food, drink, or sleep.
Volatile Cores. When the swarm is reduced to 0 hit points, its remaining arcane cores erupt. Each creature within 10 feet of the swarm must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Actions
Slams. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 17 (5d4 + 5) bludgeoning damage.
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Posted Jun 7, 2026Scanner Automaton can summon this, or it's single unit variant.