Huge Aberration, Lawful Evil
AC 14    Initiative +5 (15)
HP 180 (20d12 + 40)
Speed 60 ft., Walk 60 ft., Fly 15 ft.
Mod Save
STR 9 −1 −1
DEX 20 +5 +9
CON 15 +2 +2
Mod Save
INT 13 +1 +1
WIS 15 +2 +2
CHA 18 +4 +8
Skills Stealth +8
Resistances Bludgeoning, Piercing, Slashing
Senses Darkvision 120; Passive Perception 16
Languages None
CR 12 (XP 8,400; PB +4)
Traits

Swarm Displacement. When someone attempts to make an attack against the Swarm, they must make a DC 17 Wisdom Saving Throw to see the actual location. Fail: That attack missesThis trait is then inactive until the end of that creatures turn.

Actions

Multiattack. The Swarm makes 3 Bite attacks and can replace one attack with a use of Distort Reality.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 18 (3d8 + 5) Piercing damage.

Distort Reality (Recharge 5-6). Charisma Saving throw DC 17. 6 Creatures within 120 feet Fail:  the creature suffers disavantage on attacks, -2 against AC, and half speed and take 27 (5d8+4) Force Damage. Success: Half Damage 

Reactions

Fast Reacting. The Swarm can take up to 4 reactions per round, but only one per turn.

Duck! Trigger. The Swarm is hit by an attack, Response, the swarm causes the attack to be reroll

Tana___

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