Medium Construct, Neutral
Armor Class 15 (Shield)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
17 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Many Limbed. The golem has four arms, and can hold up to four one-handed weapons or two two-handed weapons. It can hold a shield in one of its hands.

Actions

Multiattack. The golem makes three weapon attacks.

Saber. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320, one target. Hit: 7 (1d6 + 3) piercing damage.

Description

A bone golem is a grotesque assortment of bones held together by strips of leather in place of ligaments. It has a humanoid shape, save for an extra set of arms, and is imbued with uncanny dexterity. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.

Previous Versions

Name Date Modified Views Adds Version Actions
2/19/2020 1:27:17 AM
28
3
1
Coming Soon

Monster Tags: construct

IamSposta

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