Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Many Limbed. The golem has four arms, and can hold up to four one-handed weapons or two two-handed weapons. It can hold a shield in one of its hands.
Multiattack. The golem makes three weapon attacks.
Saber. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320, one target. Hit: 7 (1d6 + 3) piercing damage.
Description
A bone golem is a grotesque assortment of bones held together by strips of leather in place of ligaments. It has a humanoid shape, save for an extra set of arms, and is imbued with uncanny dexterity. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.
Previous Versions
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Maybe up the CR to 4 or 5. 3 is a bit small
CR is on point, but I'd suggest changing the weapons to daggers and hand axes. It'll represent three ranged attacks better and thematically works nicely for melee multi-attack shenanigans.
Thanks, for the feedback! Unfortunately, republishing sucks, so I’d rather avoid it if I don’t really need to. Besides, I wanted a d8 for melee and a d6 for ranged. And with this monster’s Dex outclassing it’s Str, I wanted a finesse weapon and the “Saber” is really just a Rapier that does slashing instead of piercing damage. With four arms, that’s one sword, one shield, and one shortbow since it’s two-handed.
Bone golem? How about it takes me out for dinner first?
I just realized this monster’s Hit Points should be 68 (8d8 + 32). My bad everyone.