Untitled. Any attempts to find the goose if it hides is futile. No search of any kind can locate it in any way if it breaks line of sight.
Bite Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 4) piercing damage.
Honk. Any entity within 10 ft. has to make a charisma saving throw, otherwise they run away for 1 minute or unless hit.
Honk (Costs 1 Action). Any entity within 50 ft. has to make a charisma saving throw, otherwise they pee their pants, causing 1d4 psychic damage, and run away for 1 minute or unless hit.
Description
Just a normal looking Goose that also happens to be a bastard.
Lair and Lair Actions
A hole lined with bells, shields, swords, and other shiny objects.
Lair Actions
On initiative count 2 (losing initiative ties), the Bastard Goose takes a lair action to cause one of the following effects; the Bastard Goose can’t use the same effect two rounds in a row:
- All entities make a wisdom saving throw. If they fail, they lose memory of the lair's location and run away to the location of their last long rest.
- The Bastard Goose honks aggressively, any entity within 100 ft. having to make a charisma saving throw, otherwise they pee their pants, causing 1d20 psychic damage, shit their pants, causing 1d20 psychic damage, and run away for 5 minutes or unless hit.
Regional Effects
The region containing a legendary Bastard Goose’s lair is Untitled, which creates one or more of the following effects:
- It doesn't exist on any map; no matter the perception, nobody can succeed at any checks to map it.
- If anyone tries to tell anyone how to find it or that it exists, they fail all charisma checks on belief and take 2d20 psychic damage.
If the Bastard Goose dies, these effects fade over the course of 10d20 days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/12/2020 10:24:24 AM
|
31
|
4
|
420.69-N1C3
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Jul 14, 2020This is great man.