Small Monstrosity, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 100 (1d4 + 1)
Speed 10 ft., Swim 25 ft., Fly 75 ft.
STR
5 (-3)
DEX
20 (+5)
CON
5 (-3)
INT
5 (-3)
WIS
5 (-3)
CHA
20 (+5)
Saving Throws DEX +14, CHA +14
Skills Acrobatics +10, Deception +15, Intimidation +20, Perception +15, Stealth +10
Damage Resistances All
Senses Blindsight, Darkvision, Tremorsense, Truesight, Passive Perception 20
Languages It only speaks in honks.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Untitled. Any attempts to find the goose if it hides is futile. No search of any kind can locate it in any way if it breaks line of sight.

Actions

Bite Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 4) piercing damage.

Reactions

Honk. Any entity within 10 ft. has to make a charisma saving throw, otherwise they run away for 1 minute or unless hit.

Legendary Actions

Honk (Costs 1 Action). Any entity within 50 ft. has to make a charisma saving throw, otherwise they pee their pants, causing 1d4 psychic damage, and run away for 1 minute or unless hit.

Description

Just a normal looking Goose that also happens to be a bastard.

 

Lair and Lair Actions

A hole lined with bells, shields, swords, and other shiny objects.

Lair Actions

On initiative count 2 (losing initiative ties), the Bastard Goose takes a lair action to cause one of the following effects; the Bastard Goose can’t use the same effect two rounds in a row:

  • All entities make a wisdom saving throw. If they fail, they lose memory of the lair's location and run away to the location of their last long rest.
  • The Bastard Goose honks aggressively, any entity within 100 ft. having to make a charisma saving throw, otherwise they pee their pants, causing 1d20 psychic damage, shit their pants, causing 1d20 psychic damage, and run away for 5 minutes or unless hit.

Regional Effects

The region containing a legendary Bastard Goose’s lair is Untitled, which creates one or more of the following effects:

  • It doesn't exist on any map; no matter the perception, nobody can succeed at any checks to map it.
  • If anyone tries to tell anyone how to find it or that it exists, they fail all charisma checks on belief and take 2d20 psychic damage.

If the Bastard Goose dies, these effects fade over the course of 10d20 days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2020 10:24:24 AM
31
4
420.69-N1C3
Coming Soon

Monster Tags: NPCMisc CreatureDemonMind FlayerabberationmonstrosityInevitable

Habitat: Urban

Ponnic

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