Brave. The Guard has advantage on saving throws against being frightened.
Phalanx Formation. The Guard has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of an ally wielding a shield.
Multiattack. The Guard makes two melee attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d8+4) or 8 (1d10+4) if held with two hands.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Heavy Crossbow. Ranged Weapon Attack: +5 to Hit, range 100/400 ft., one creature. Hit: 6 (1d10+2)
Parry. The Guard adds 2 to its AC against one melee attack that would hit it, OR add 3 to an ally's AC against one melee attack that would hit it. To do so, the Guard must see the attacker and be wielding a melee weapon.
Description
Crownsguard from the Dwendalian Empire serve to protect the Dwendalian Empire in Wildemount
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Posted Sep 2, 2020This is really great, i always found i always found it a bit odd that it doesn't seem like there's stronger guards for important people like royals so this is super helpful
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Posted Sep 3, 2020You're welcome. Thanks for the feedback. Same reason for me to create one