Medium Humanoid (Any Race), Lawful Good
Armor Class 17 (chain shirt, shield)
Hit Points 84 (12d8 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws STR +6, DEX +4, CON +5
Skills Athletics +7, Intimidation +7, Perception +6
Senses Passive Perception 16
Languages Zemnian maybe Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. The Guard has advantage on saving throws against being frightened.

Phalanx Formation. The Guard has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of an ally wielding a shield.

Actions

Multiattack. The Guard makes two melee attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d8+4) or 8 (1d10+4) if held with two hands.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Heavy Crossbow. Ranged Weapon Attack: +5 to Hit, range 100/400 ft., one creature. Hit:  6 (1d10+2)

Reactions

Parry. The Guard adds 2 to its AC against one melee attack that would hit it, OR add 3 to an ally's AC against one melee attack that would hit it. To do so, the Guard must see the attacker and be wielding a melee weapon.

Description

Crownsguard from the Dwendalian Empire serve to protect the Dwendalian Empire in Wildemount

 

Monster Tags: NPC

Burnacid

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