Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. The wight makes two longsword attacks. It can use its Life Drain in place of one longsword attack.
Life Drain. Melee Weapon Attack: +5 to hit, reach 20 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.-5 to Dexterity, and halve the speed of the affected target. These reductions last until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Description
Barrow-wights are dead men raised by evil spirits from Angmar that haunt the barrow-downs.
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Posted Jul 10, 2020CR 8? I understand that the Life Drain is much nastier than a normal wight, but this monster has two abysmal scores, and no more health than a normal wight. It's life drain might be longer range, and weaken Dex/speed, but I don't see any way that the wight can take advantage of that, unless you're facing dex-based melee combatants. If I threw a couple of these at my current party (they are currently level 5) they might have a bit of trouble, as we have two dex-based fighters, but they would undoubtedly prevail.
If you want a cr 8 monster, you need higher damage and health, or they will stand no chance in that tier of play.
PS: I think you forgot to change the modifiers for the attacks. Both of those are strength based on the normal wight, but this guy has +4 to strength, and would probably have a +3 proficiency, considering the CR.