Medium Undead, Neutral Evil
Armor Class 14
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
18 (+4)
DEX
5 (-3)
CON
16 (+3)
INT
5 (-3)
WIS
13 (+1)
CHA
15 (+2)
Skills Perception +3, Stealth +4
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Common The languages it knew in life
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The wight makes two longsword attacks. It can use its Life Drain in place of one longsword attack.

Life Drain. Melee Weapon Attack: +5 to hit, reach 20 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.-5 to Dexterity, and halve the speed of the affected target. These reductions last until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Description

Barrow-wights are dead men raised by evil spirits from Angmar that haunt the barrow-downs.

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2020 8:25:03 AM
3
1
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Coming Soon
Gamgee42

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