Medium Celestial, Lawful Good
Armor Class 20 (natural armor)
Hit Points 325 (16d8 + 64)
Speed 30 ft., Fly 90 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +10, CHA +10
Skills Arcana +0, Insight +9, Perception +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two melee attacks.

Ark. 2d10 radiant (orb 70 feet

Greater sun. 8d10+5 radiant damage ( range 200 feet 40 feet Orb. Once per day)

 Cruel sun. 4d10 +5 radiant damage range 150 feet 10 feet orb ( takes full action)

Unarmared strike 1d10 +4 radiant damage

the one. At noon Mael can as a bonus action to become the manifestation of power givning him 2d8 extra radiant damage +5 to strength and +4 to ac And 20 temp hit points

Celestial control. mael can control humans and at the same time givning them +3 to strength and +2 to constiton (the hummanoid must make a dc 18 wisdom save)

 

qausi transform. as a bonus action Mael can Quasi transform and Gain +2 to strength and plus +8 temp hit points

Legendary Actions

3/day reroll

Monster Tags: Angel

HaraldBrainspill

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