Medium Undead, Lawful Evil
Armor Class 13 (armor scraps)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Grappler. The Blood Skeleton has advantage on attacks against creatures it has grappled.

Regeneration. The Blood Skeleton regains 4 (1d + 2) hit points at the start of its turn. If the magical item that created the blood skeleton is destroyed, this trait does not function. The Blood Skeleton dies only if it starts its turn with 0 hit points and does not regenerate. If the skeleton’s bones are scattered while it is at 0 hit points, it is stunned for one turn while it collects its bones when it regenerates.

 

Actions

Multi attack: The Blood Skeleton makes two attacks; one Grapple attack and  one Bite attack.


Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 5 (1d6 +2) necrotic damage.

Claw. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Drag. The Blood Skeleton can use its reaction to move with an ally that it has grappling and moving the same creature as the Blood Skeleton. If any of the allies grappling the target have no movement left, the target can not be dragged. If two or more Blood Skeletons are grappling the same target, they can move their full speed.

Habitat: Urban

CDHDragon

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes