Medium Humanoid (Orc), Chaotic Evil
Armor Class 15 (hide, shield)
Hit Points 15 (2d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Reckless Attack. When the orc makes its first attack on a turn, it can decide to attack recklessly. Doing so gives it advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against it have advantage until it's next turn.

Actions

Multiattack. The orc makes two melee attacks. Alternatively, it can make two ranged attacks with its javelins. 

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes to worship dark gods and go raiding and warring in those gods names. These creatures are incredibly aggressive and nearby civilized settlements tremble in fear on news of orcs gathering in numbers. 

Orcs often ride into battle mounted on worgs or dire wolves. Their tactic is to charge into the front lines and then dismount forming a potent fighting pair. 

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Slaine000

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes