Small Humanoid (Halfling), Lawful Evil
Armor Class 12 (leather armor)
Hit Points 21 (2d8 + 12)
Speed 25 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Deception +4
Damage Resistances Poison
Senses Passive Perception 12
Languages Common, Halfling
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits
Naturally Stealthy. The halfling can attempt to hide even when it are obscured only by a creature that is at least one size larger than you.
Lucky. When the halfling rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll.
Brave. The halfling has advantage on saving throws against being frightened.
 Halfling Nimbleness. The halfling can move through the space of any creature that is of a size larger than its.
Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

coolthing

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