Armor Class
12
(leather armor)
Hit Points
21
(2d8 + 12)
Speed
25 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Skills
Deception +4
Damage Resistances
Poison
Senses
Passive Perception 12
Languages
Common, Halfling
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Naturally Stealthy. The halfling can attempt to hide even when it are obscured only by a creature that is at least one size larger than you.
Lucky. When the halfling rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll.
Brave. The halfling has advantage on saving throws against being frightened.
Halfling Nimbleness. The halfling can move through the space of any creature that is of a size larger than its.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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Posted May 31, 2020Some of these halflings ride a clawfoot dinosaur.
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Posted Jan 1, 2021CR seems high. Thugs are 1/2 but have multiattack, pack tactics, and more HP. Half you found that the racial traits make that big a difference?