Huge Aberration, Chaotic Evil
Armor Class 20 Magic
Hit Points 30 (30d8)
Speed
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
7 (-2)
WIS
4 (-3)
CHA
1 (-5)
Damage Vulnerabilities Piercing
Senses Passive Perception 100
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Absorbance. When something is touching the Zyxic, it can will it away to a plane called The Zyxic Realm, or it can absorb the material to make itself stronger unless it is harming the Zyxic. It can also summon something back.

Spellcasting. The Zyxic is a 2-level spellcaster. Its spellcasting ability is STR . The Zyxic has following Cleric spells prepared: Bane, Ceremony, Command, Guiding Bolt, Inflict Wounds, Hold Person, Spiritual Weapon, Raise the Dead, Bestow Curse, Spirit Guardians, Death Ward, Contagion, Flame Strike, Insect Plague, Blade Barrier, Create Undead, Fire Storm, Earthquake, and Control Weather.

Actions

Move. Move 30 feet.

Blinding Flash. Once per hour, a Zyxic can flash and cause blindness to anyone who is looking at it.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Zyxics are blue orbs that always produce light.

Lair and Lair Actions

The Zyxic will live anywhere with plenty resources. They build large castles.

Lair Actions

On initiative count 3 (losing initiative ties), the Zyxic takes a lair action to cause one of the following effects; the Zyxic can’t use the same effect two rounds in a row:

  • Travel to any point in or within 200 feet of the lair.
  • Cast a spell on two targets instead of one.

Regional Effects

The region containing a legendary Zyxic’s lair creates the following effect:

  • After a week, all materials not protected by the Zyxic, will be absorbed by it.

If the Zyxic dies, these effects fade over the course of 2 days.

brackenfablehaven

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