Absorbance. When something is touching the Zyxic, it can will it away to a plane called The Zyxic Realm, or it can absorb the material to make itself stronger unless it is harming the Zyxic. It can also summon something back.
Spellcasting. The Zyxic is a 2-level spellcaster. Its spellcasting ability is STR . The Zyxic has following Cleric spells prepared: Bane, Ceremony, Command, Guiding Bolt, Inflict Wounds, Hold Person, Spiritual Weapon, Raise the Dead, Bestow Curse, Spirit Guardians, Death Ward, Contagion, Flame Strike, Insect Plague, Blade Barrier, Create Undead, Fire Storm, Earthquake, and Control Weather.
Move. Move 30 feet.
Blinding Flash. Once per hour, a Zyxic can flash and cause blindness to anyone who is looking at it.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Description
Zyxics are blue orbs that always produce light.
Lair and Lair Actions
The Zyxic will live anywhere with plenty resources. They build large castles.
Lair Actions
On initiative count 3 (losing initiative ties), the Zyxic takes a lair action to cause one of the following effects; the Zyxic can’t use the same effect two rounds in a row:
- Travel to any point in or within 200 feet of the lair.
- Cast a spell on two targets instead of one.
Regional Effects
The region containing a legendary Zyxic’s lair creates the following effect:
- After a week, all materials not protected by the Zyxic, will be absorbed by it.
If the Zyxic dies, these effects fade over the course of 2 days.
booooooooooooooooooooo
it's a meh for me \/I_I\/
Fun!