Shielding: This mech has built in shielding. It has 200 temporary hitpoints and at the start of its turn regains 20. It cannot exceed 200.
Pilot Life Support: Microreplicators produce a steady flow of oxygen to the pilot, along with nourishment through injection. Smart systems modify this depending on the pilot.
Valhalla Network: Pilots have the capability to be wired into the Valhalla blackbox system. If a pilot dies within the mech and has sufficient cybernetic integration, their mind is saved to a core blackbox, and can be recovered at a later date despite the destruction of the pilot or mech.
Redundant Warrior: The mech has the ability to fight as long as it is operational. In the event of a pilot death, the autonomous systems will take over and continue the last input mission.
Multi-attack: The Mech can take two actions on its turn.
Mech Melee Attack: Make a melee attack within a 5ft reach. +12 to hit. 4d8+10 Bludgeoning Damage.
Leap: Leap to a location within 20 feet, ignoring opportunity attacks.
Specular Blade: The mech makes an attack large glass-like blades designed to kill sub-mech threats. 10ft reach, +17 to hit, 4d8+10 Slashing Damage
Incinerate: The mech fires a high energy microwave beam from its visor diodes at a target within 60 feet. +12 to hit, 2d6+10 Fire Damage.
Emergency Protocol: All system power is rerouted to shielding, but you become paralyzed for 3 rounds, ending on the end of your 3rd turn. While paralyzed your shield regeneration is doubled.
Description
The Vidar Anti-Infantry Mech is a relatively small mech designed to combat non-mech threats. Pilots are not recommended to engage heavier combat mechs, and are often tasked with holding positions from infiltration, or taking advantages of squadrons that are not protected by armored weaponry.
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Posted Jun 14, 2020Wow! Is this for a science fiction campaign?
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Posted Jun 16, 2020It is. The Mech serves as a secret vehicle for the brave and talented crew of Whitediver. A group of scientists, colonists, and elite military personnel that are part of the first mission beyond the solar-system, named "Deepblue 17" after the warp engine invented. Their ship is the second of two, launching months after the legendary Deepblue 17 Colony Ship. After 3 months of warp, and traveling further than the United Sentient Races have ever reached, the crew arrive at "X1-Lidia".... only to find the first colony ship to be oddly quiet... and the stormy planet to be harsher than long-range analysis had predicted. Like an omen, a single transporter ship hangs in orbit above the planet... it seems the four soldiers aboard it have no intentions of returning to the surface of X1-Lidia, and instead they initiate a docking sequence with Whitediver....
...and so begins the dark fate of those sent on the deep space mission Deepblue 17... A journey meant to be a shining beacon of hope for the new age of warp technology... becomes a nightmare more terrible than anyone could have imagined...
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Posted Aug 3, 2020this is secretly Gundam Vidar, isn't it?
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Posted Aug 17, 2020I think I was subconsciously influenced lol. I later realized the names were the same and figured my brain was recycling things I had heard.