Large Construct, Any Alignment
Armor Class 20 Military Mech
Hit Points 302 (1d4 + 300)
Speed 45 ft., Swim 15 ft.
STR
22 (+6)
DEX
21 (+5)
CON
22 (+6)
INT
10 (+0)
WIS
19 (+4)
CHA
10 (+0)
Saving Throws DEX +11, CON +12
Skills Acrobatics +2
Damage Vulnerabilities Lightning
Damage Resistances Force, Piercing, Thunder
Damage Immunities Fire, Poison
Senses Darkvision 600ft, Passive Perception 17
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Shielding:  This mech has built in shielding.  It has 200 temporary hitpoints and at the start of its turn regains 20.  It cannot exceed 200.

Pilot Life Support: Microreplicators produce a steady flow of oxygen to the pilot, along with nourishment through injection.  Smart systems modify this depending on the pilot.

Valhalla Network: Pilots have the capability to be wired into the Valhalla blackbox system. If a pilot dies within the mech and has sufficient cybernetic integration, their mind is saved to a core blackbox, and can be recovered at a later date despite the destruction of the pilot or mech.

Redundant Warrior: The mech has the ability to fight as long as it is operational. In the event of a pilot death, the autonomous systems will take over and continue the last input mission.

Actions

Multi-attack: The Mech can take two actions on its turn.

Mech Melee Attack:  Make a melee attack within a 5ft reach.  +12 to hit.  4d8+10 Bludgeoning Damage.

Leap:  Leap to a location within 20 feet, ignoring opportunity attacks.

Specular Blade: The mech makes an attack large glass-like blades designed to kill sub-mech threats. 10ft reach, +17 to hit, 4d8+10 Slashing Damage

Incinerate: The mech fires a high energy microwave beam from its visor diodes at a target within 60 feet. +12 to hit, 2d6+10 Fire Damage.

 

Reactions

Emergency Protocol: All system power is rerouted to shielding, but you become paralyzed for 3 rounds, ending on the end of your 3rd turn.  While paralyzed your shield regeneration is doubled.

Description

The Vidar Anti-Infantry Mech is a relatively small mech designed to combat non-mech threats. Pilots are not recommended to engage heavier combat mechs, and are often tasked with holding positions from infiltration, or taking advantages of squadrons that are not protected by armored weaponry.

BingBongTheGiantDwarfProctologis

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