Flight. Crescent-heads have a flying speed of 40 ft. per turn.
Keen Hearing. Advantage on all sound based perception.
Eyeless. Automatically fail all sight based perception.
Photophobia. Will flee in fear when introduced to light, taking 1d4 radiant damage each turn they are in light. If they take a total of 10 damage from a light source, they automatically die.
Bite +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6+ 2) Piercing damage.
Charging Slash +6 to hit, reach 15 ft., 1 target. Hit: 12 (2d10+4) Slashing damage. Requires 15 feet movement for full damage, otherwise, target takes half damage. Double damage if 30 feet are traveled.
Piercing Tail +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d8+4) Piercing damage. Target must make a dex saving throw with a dc of 12 or be grappled.
Attack of Opportunity. If an engaged target leaves range, the Crescent-head can attack with Bite or Piercing Tail, with the effect still applying.
Description
Pale skin clinging on to bones, though is deceptively powerful in build. Fighting a single one of these creatures is no problem. However, they travel in swarms of 20 at minimum. They are blind, relying on echolocation to hunt.
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Posted Jul 7, 2020A group of crescent-heads are called a slaughter of crescent-heads.