Medium Monstrosity, Chaotic Neutral
Armor Class 10 Natural Armor
Hit Points 11 (2d10)
Speed 20 ft., Fly 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
10 (+0)
INT
1 (-5)
WIS
20 (+5)
CHA
1 (-5)
Saving Throws DEX +6, WIS +7
Damage Vulnerabilities Fire, Radiant
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities Blinded, Poisoned
Senses Blindsight Echolocation - 80 ft., Passive Perception 19
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Flight. Crescent-heads have a flying speed of 40 ft. per turn.

Keen Hearing. Advantage on all sound based perception. 

Eyeless. Automatically fail all sight based perception.

Photophobia. Will flee in fear when introduced to light, taking 1d4 radiant damage each turn they are in light. If they take a total of 10 damage from a light source, they automatically die.

 

Actions

 Bite +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6+ 2) Piercing damage. 

Charging Slash +6 to hit, reach 15 ft., 1 target. Hit: 12 (2d10+4) Slashing damage. Requires 15 feet movement for full damage, otherwise, target takes half damage. Double damage if 30 feet are traveled.

Piercing Tail +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d8+4) Piercing damage. Target must make a dex saving throw with a dc of 12 or be grappled.

Reactions

Attack of Opportunity. If an engaged target leaves range, the Crescent-head can attack with Bite or Piercing Tail, with the effect still applying. 

Description

Pale skin clinging on to bones, though is deceptively powerful in build. Fighting a single one of these creatures is no problem. However, they travel in swarms of 20 at minimum. They are blind, relying on echolocation to hunt.

Monster Tags: monstrosity

Habitat: Underdark

BlakeBonneau

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