Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.
Web Walker. The ettercap ignores movement restrictions caused by webbing.
Multiattack. The ettercap makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Web (Recharge 5–6). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.







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Posted Sep 9, 2018This thing is crazy, I'm using it.
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Posted Oct 31, 20181/4-20 - 0 - killed by jim boy!
80-20 - 0 disadvantage on wisdom ability checks.
flat - 0 disadvantage on wisdom ability checks
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Posted Jul 31, 2019Such a cool monster! i Love It
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Posted Feb 11, 2020A B S O L U T E U N I T
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Posted Feb 16, 2020Spider-man, Spider-man, doing whatever a spider can
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Posted Mar 20, 2020Ran a great session with these guys. Multilayered overlapping tight cavern corridors, all covered in web. Ettercaps were jumping down from ledges at the party, one even got in the centaurs saddle to strangle her. Instilled a good amount of panic in my party.
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Posted Jul 18, 2020why did they not mention this varient it can use this instead of claws
Web Garrote. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.
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Posted Jul 23, 2020The Ettercap is a nice, village boogeyman.
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Posted Aug 6, 2020That is SO weird.
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Posted Sep 17, 2020Ettercaps are a lot of fun to use.
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Posted Sep 18, 2020I used one today with two giant wolf spiders, two giant spiders, and some traps mixed in. Made for a good session for my level one group of adventurers. Has a very close call for for them a couple of times. They came out victorious and they loved the challenge. 😊
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Posted Oct 5, 2020That’s perfect. Sounds like a textbook Ettercap encounter, and its great to hear that your players enjoyed it.
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Posted Dec 5, 2020Love this goofy looking bug man
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Posted Dec 16, 2020Who else was in the encounter builder, saw the picture and thought it was a spider, then clicked this and realized that it looks NOTHING like a spider, yet is fine with it?
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Posted Mar 31, 2021What language do they speak, if any? Or do they just chitter?
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Posted Jun 1, 2021SPIDER CAP SPIDER CAP UNFRIENDLY NEIGHBORHOOD SPIDER CAP
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Posted Jun 9, 2021Amazing information! I’m going to use it similarly for my party of 6 level-1 players for my first time as DM. I think I’ll do 2 swarms of spiders to lead into the encounter and get them guessing what the boss will be!
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Posted Jul 24, 2021Slap some speech onto em, make them overprotective parents, bam you have a spider mom ready to defend her children from vile adventurers trying to disturb her peaceful life.
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Posted Dec 2, 2021"They lair deep in remote forests."
Needs a bit of a grammar fix, but I get it.
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Posted Dec 2, 2021I don't follow, what is wrong with that sentence, grammatically?