Tunneler. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Multiattack. The worm makes two attacks: one with its bite and one with its stinger.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.
If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Tail Stinger. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.







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Posted Jun 30, 2018this monster is really cool
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Posted Oct 2, 2018Why isn't there a link on these pages to the Monster Manual entry so we can read the detailed descriptions and other details? I understand not everyone has access to the Monster Manual, but I click 'Monster Rules' at the top of this page ALL THE TIME and every time I'm duped, lol
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Posted Apr 8, 2019Okay, how many came here from TAZ?
I mean, i sure did.
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Posted May 20, 2019No, but i did hear that Refuge is beautiful this time of year!
This is an absolute CLASSIC enemy and can be used in so many different encounters.
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Posted Jun 28, 2019does anyone else have a difference on the plus to hit that appears on the monster manual and the one that appears on this page?
on the monster manual it is written is has a +9 to hit, but here it has a +14.... that is a significant difference.
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Posted Jun 28, 2019I did a bit of searching and from what I can find, the MM version you speak of (I've only got the Dndbeyond MM version which has the +14 mod, but I've found this discrepancy elsewhere as well) is mechanically speaking basing it's attack bonus on its CR, CR 15 is technically +8 but +9 is close enough not to have a big effect and also convienently aligns with its strength modifier, meaning a purple worm isn't proficient in its own attacks which is... odd to say the least, and is probably why the dndbeyond version is adding the worm's proficiency modifier (+5 since its CR 15) for the +14 attack modifier.
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Posted Jun 29, 2019HMMMMM I wonder how you're gonna WORM your way out of this one...
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Posted Jul 11, 2019It was updated in the most recent errata: https://media.wizards.com/2018/dnd/downloads/MM-Errata.pdf
Beyond always includes the most recent updates, so this version is correct and accurate.
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Posted Aug 10, 2019I thought their mouths were round, not the usual shape.
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Posted Sep 10, 2019I saw it! It was big, scary, and Purple.
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Posted Sep 12, 2019One of the OG's of DnD. I remember this pain in the ass from 1st edition.
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Posted Sep 28, 2019how much poison can you harvest from one?
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Posted Oct 17, 2019Yeah, that is wierd.
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Posted Dec 9, 2019So when I buy/harvest its poisin, it only lasts one hit with my weapon?
It is more expensive than full plate armor. Seems not that useful to me. I mean the extra damage is great, but hardly worth that much...
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Posted Feb 15, 2020This thing is legit.
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Posted Feb 17, 2020This needs a better name. Maybe Gothir?
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Posted Feb 26, 2020hell yes, my dude.
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Posted Mar 3, 2020But can we ride them? That is the question.
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Posted Mar 11, 2020It has +14 in the monster manual because of it's proficiency bonus
And also I have a pet purple worm
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Posted Mar 16, 2020The poison from this is GREAT, but pricey.