Coming July 19, 2022, Journeys Through the Radiant Citadel will take players to the scintillating city of the Radiant Citadel, where they can embark on adventures across the multiverse. The first chapter of this book contains all of the information you'll need to explore the Radiant Citadel, a hub of extraplanar adventure located in the Ethereal Plane.
From June 21 to June 28, 2022, D&D Beyond users were able to claim the first chapter of Journeys Through the Radiant Citadel at no cost! Although this offer has ended, if you purchase the book before its release on July 19, you'll instantly unlock the Concord Jewel Dice Set and other preorder perks!
What Is the Radiant Citadel?
The Radiant Citadel stands as a bastion of hope, culture, and knowledge against the mists of the Ethereal Plane. It was founded eons ago by great civilizations that traveled into the Ethereal Plane and discovered the Auroral Diamond, a massive gemstone that emits life-giving magic. A fossilized skeleton of a giant creature is wrapped around the Auroral Diamond. The founding civilizations carved a city into the fossil and used the Auroral Diamond's powerful magic to create links to their homes on the Material Plane.
For an unknown reason, the city was abandoned for centuries, only to be rediscovered by descendants of the founding civilizations. Since its rediscovery, the Radiant Citadel has blossomed into a gathering place for various civilizations and any travelers who come across it. The city has flourished as a place of diplomacy and trade, as well as a repository for history and knowledge.
What You'll Find in This Chapter
This chapter of Journeys Through the Radiant Citadel contains all of the information you'll need to bring the Radiant Citadel to your game, including:
- Lore surrounding the history of the Radiant Citadel
- Information regarding the different factions and areas contained within the city
- Details on how to use the Radiant Citadel to travel to linked locations on the Material Plane
- A map of the Radiant Citadel
- Adventure hooks that can be used with or without the rest of the book
How to Access This Chapter
If you claimed the first chapter of Journeys Through the Radiant Citadel, you'll find it in your Sourcebooks collection. To access your collection of sourcebooks, open the Sources menu and select "View All." The chapter is listed as "The Radiant Citadel."
I’m excited about the modular nature of it also. So helpful for ongoing campaigns.
I know right? I think this book will be a good way to repel those dnd horror story types that think realism is when everyone dies depressed from an infected cut in poverty or lawful stupid paladins that behead local street thieves for stealing bread for their dying sister while insisting they are the good guy.
Pretty darn close to "You will own nothing, and you will be happy"... WEF propagandist shills much?
Sigh, was kind of looking forward to SpellJammer and Dragonlance, but even if they are decent products, wizards has gotten their last penny from me. Well, they might get a few pennies from the dnd movie, but that will be it.
I personally am somewhat fascinated by the description of the Radiant Citadel. The place produces nothing of described value (which can be added by the DM), that there is limited space and resources and that if the trade is shut down it will run out of food and material, and that it only takes 1 choosing to use their Veto (which they can seemingly use when they want) to shut down the trade and effectively hold the people hostage while playing a game of political/administrative chicken with the other 14 Speakers.
Its like a deck of cards where when everything is balanced it is beautiful and a marvel to behold, yet would be so easy to unbalance.
Because there isn't already a metric ton of capitalist and classist cities and settings out there? My party is currently hanging out in Baldur's Gate, where the poor people are literally camping outside the wall and lack basic protection from the dangers of the wild. Those settings have existed forever, quite frankly it got old a long time ago and we have enough of them. If that's what you're looking for, there's plenty, take your pick. A setting like this is amazing, and I hope to see more. In fact I expect to see more, as most D&D players are more interested in "fighting the evil monsters" and "unraveling the BBEG's plot" than the local politics anyway. Let the background NPCs be happy for a change, it's a world of magic and monsters, it's not unreasonable to think a society could find a way to care for itself.
I find it funny that they can entertain societies run by tyrannical dragons and torturous necromancers but can't handle some social welfare programs.
Honestly, you shouldn't put up with people who put themselves in opposition to human kindness like this. When people say it's " them or us" you should tell them to not let the door hit them on the way out. If any one tells you they can't play in a game and leaves because the setting values human happiness, your'e too accepting of queer people or too racially diverse then you have a dodged a bullet because that is a toxic player who would have made the game hell for other people.