The multiverse is a vast and weird place, and on October 17, you'll get to explore the city at the center of it. Planescape: Adventures in the Multiverse is a three-book collection that brings the beloved Planescape campaign setting to fifth edition Dungeons & Dragons. You'll find all-new player options, a thrilling adventure that explores a plot to unravel reality, and a bestiary of curious creatures from all over the multiverse.
Here's a look at what you can expect in Planescape: Adventures in the Multiverse!
Get Early Access to the Multiverse
Visit the D&D Store to preorder the Planescape: Adventures in the Multiverse Physical + Digital Bundle and you'll get early access when it opens on October 3rd as well as preorder perks! The physical collection includes all three books, a poster map of Sigil and the Outlands, and a Dungeon Master's screen.
The 3 Books in Planescape: Adventures in the Multiverse
Planescape: Adventures in the Multiverse is your key to unlocking the D&D multiverse. Here's a look at what you'll find in this campaign collection:
Sigil and the Outlands is a 96-page book complete with planar character options, a guide to the City of Doors, the Outlands and its gate-towns, and a whole lot more. Players will find new backgrounds, feats, spells, and more to toy with, while DMs will get detailed information on the 12 factions vying for power in Sigil, as well as on the mysterious Lady of Pain.
In the 96-page adventure Turn of Fortune’s Wheel, your character returns to life in Sigil. There, you’ll explore this curious city at the center of the multiverse as you aim to rediscover who you are. You’ll come face to face with immortal beings, chronicle the farthest reaches of the Outlands, and even unravel a plot to undermine the rules of reality. Turn of Fortune's Wheel takes characters from 3rd to 10th level, with a thrilling bump to 17th level!
Finally, DMs will discover more than 50 creatures from throughout the multiverse in the 64-page book Morte’s Planar Parade. The talkative floating skull Morte will be your guide as you discover creatures such as planar incarnates, hierarch modrons, and even time dragons! For DMs looking to level up their campaigns, you'll also find rules for modifying monsters with the power of the planes!
The Multiverse At Your Fingertips With Preorder Perks
When you preorder Planescape: Adventures in the Multiverse, you can outfit your character for their extraplanar adventures with 10 exclusive portrait frames, 4 backdrops featuring art from the books, and the Modron Dice Set.
An Overview of the Outlands and Sigil
In D&D, many of the gods your characters worship dwell on the Outer Planes. Places such as Mount Celestia, the Abyss, and the Nine Hells comprise the Outer Planes. Between these realms is the Outlands, a circular plane of neutrality that's yet to be fully discovered. And at the center of all that, floating atop a mountain, is the ring-shaped city of Sigil.
Known as the City of Doors, Sigil contains innumerable portals to realms throughout the multiverse. It is a tangle of different peoples and monsters, and where contradictions are by design. Fiends may be good, celestials may be evil, and they may just be playing three-dragon ante at that table over there. Safe to say, things can get weird.
But in the midst of all this, numerous factions struggle for dominance over Sigil. After all, what greater place to have power than at the very center of the multiverse? Those who seek to try to upset the balance of the city best beware, for a greater, more mysterious entity oversees the City of Doors, the Lady of Pain. Little is known about her and her motivations, so best to stay on her good side.
The Multiverse Is at Your Fingertips
Planescape: Adventures in the Multiverse brings the beloved Planescape campaign setting to fifth edition D&D, and offers endless storytelling possibilities for DMs and their players. Be prepared to unravel mysteries behind your very characters, contend with multiversal glitches, and meet all manner of curious creatures that will delight and surprise you (and maybe try to kill you)!
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
No new races or subclasses.
First Spelljammers: Adventures in Space, now Planescape: Adventures in the Multiverse, what are the chances that they are almost identical, with this one just being a bunch of copied stats. The time dragon sounds cool though
For fifty dollars, two 96-page books and one 64-page book seem pretty expensive. I know it is probably excellent content but this is only 256 pages in total which is 60 pages less than the Player's Handbook for over 1.5x the price. All in all, it seems that it should all be combined together because in total it doesn't have much more content than most other books. Selling it as three books appears as though they are just trying to make you pay more money.
Don't buy it, they'll mess it up somehow.
I am aware. That was my attempt at subtly pointing out the omission of a rather iconic element of Planescape. It's one of my favorite realms to run. I'd love to bring Faction War (2nd ed) to my current group.
This sounds like it's going to be a lot like Spelljammer, and I don't mean that in a good way.
True
I do hope this one has some deeper lore presented. Spelljammer felt too light, and I want there to be enough info in this one build story hooks and adventures around.
The general idea is that the 2 book dealing with the monsters and the Adventure Module can be kept by the DM, while the other book can be used by the Plato make their characters within spoiling the adventure for them.
I hope they. you know, put more mechanics in then what they butchered spelljamming with.
but 3 books? less in it then the PHB? i mean, the hope is not that high. If its a box set make it beefy and worth the box set. the spelljammer box set was a half a books worth of content stuck in fancy dressing.
What is Planescape: Adventures in the Multiverse?
A waste of money!
You can pay $70 or $80, maybe more, to get a three book pack in a nice slipcase with a GM screen. The only issue is… the books aren’t worth it. First of all, we have the first ever book for players that adds ZERO races or subclasses, as far as we can tell. Sure there’s some spells, two backgrounds, and a few feats, but I’d say we have plenty of those. Especially since they are all likely setting-specific like the ones in Ravnica, Strixhaven, or Eberron. Second, we get the glorious adventure. WotC can’t take us to 20th level in a 300 page book. How will they go from 3rd to 10th in 96 pages? And then a level jump to 17th? A unique idea, but I have a feeling that the reason it hasn’t been done before is because it’s relatively confusing for new players, and many old players (at least those I’ve met) prefer lower-level play. Finally, new monsters. I have no criticisms here, as long as they feel unique.
Sorry, *over 1.5x
I completely agree, no races or subclasses!!?? Only spells and feats!!?
While it would be nice to have 1 really solid lore book or one with an adventure they do this so a DM can share the player options without spoiling the adventure. I'd rather have a focused release, but if they're going to do the sampler, this is a better approach.
0 they have little in common as settings.
It's not really a book for players, there are some material for players, but the book as a whole is for DMs.
Statblock:
CR: Don't
Speed: She's next to you.
HP: Toomuch
AC: You miss
Multiattack: Lady in Pain uses You're Dead 3 times as an action.
You're Dead: Melee Attack, Range 20 ft. Autohit. Target Dies.
Description: Don't fight the Lady of Pain. Don't do that.
But mUh PlaYeR OptIoNs
Updated my journal.
79 bucks - on sale, normally 94 - for physical and digital seems hefty.