The multiverse is a vast and weird place, and on October 17, you'll get to explore the city at the center of it. Planescape: Adventures in the Multiverse is a three-book collection that brings the beloved Planescape campaign setting to fifth edition Dungeons & Dragons. You'll find all-new player options, a thrilling adventure that explores a plot to unravel reality, and a bestiary of curious creatures from all over the multiverse.
Here's a look at what you can expect in Planescape: Adventures in the Multiverse!
Get Early Access to the Multiverse
Visit the D&D Store to preorder the Planescape: Adventures in the Multiverse Physical + Digital Bundle and you'll get early access when it opens on October 3rd as well as preorder perks! The physical collection includes all three books, a poster map of Sigil and the Outlands, and a Dungeon Master's screen.
The 3 Books in Planescape: Adventures in the Multiverse
Planescape: Adventures in the Multiverse is your key to unlocking the D&D multiverse. Here's a look at what you'll find in this campaign collection:
Sigil and the Outlands is a 96-page book complete with planar character options, a guide to the City of Doors, the Outlands and its gate-towns, and a whole lot more. Players will find new backgrounds, feats, spells, and more to toy with, while DMs will get detailed information on the 12 factions vying for power in Sigil, as well as on the mysterious Lady of Pain.
In the 96-page adventure Turn of Fortune’s Wheel, your character returns to life in Sigil. There, you’ll explore this curious city at the center of the multiverse as you aim to rediscover who you are. You’ll come face to face with immortal beings, chronicle the farthest reaches of the Outlands, and even unravel a plot to undermine the rules of reality. Turn of Fortune's Wheel takes characters from 3rd to 10th level, with a thrilling bump to 17th level!
Finally, DMs will discover more than 50 creatures from throughout the multiverse in the 64-page book Morte’s Planar Parade. The talkative floating skull Morte will be your guide as you discover creatures such as planar incarnates, hierarch modrons, and even time dragons! For DMs looking to level up their campaigns, you'll also find rules for modifying monsters with the power of the planes!
The Multiverse At Your Fingertips With Preorder Perks
When you preorder Planescape: Adventures in the Multiverse, you can outfit your character for their extraplanar adventures with 10 exclusive portrait frames, 4 backdrops featuring art from the books, and the Modron Dice Set.
An Overview of the Outlands and Sigil
In D&D, many of the gods your characters worship dwell on the Outer Planes. Places such as Mount Celestia, the Abyss, and the Nine Hells comprise the Outer Planes. Between these realms is the Outlands, a circular plane of neutrality that's yet to be fully discovered. And at the center of all that, floating atop a mountain, is the ring-shaped city of Sigil.
Known as the City of Doors, Sigil contains innumerable portals to realms throughout the multiverse. It is a tangle of different peoples and monsters, and where contradictions are by design. Fiends may be good, celestials may be evil, and they may just be playing three-dragon ante at that table over there. Safe to say, things can get weird.
But in the midst of all this, numerous factions struggle for dominance over Sigil. After all, what greater place to have power than at the very center of the multiverse? Those who seek to try to upset the balance of the city best beware, for a greater, more mysterious entity oversees the City of Doors, the Lady of Pain. Little is known about her and her motivations, so best to stay on her good side.
The Multiverse Is at Your Fingertips
Planescape: Adventures in the Multiverse brings the beloved Planescape campaign setting to fifth edition D&D, and offers endless storytelling possibilities for DMs and their players. Be prepared to unravel mysteries behind your very characters, contend with multiversal glitches, and meet all manner of curious creatures that will delight and surprise you (and maybe try to kill you)!
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
Why, then they would be able to charge as much for them.
Aw, it's another 3 book campaign. Hope it's better than Spelljammer. Still looking forward to it.
On the one hand, awesome love it. On the other, if like Spelljammer each actual book is anemic to the point of the three book set being more cover than pages in total, not buying it.
It was kind of finally hoping we'd have a playable fox race at this point
We don't want 3 books of a half baked adventure, a lazy setting, and a monster pamphlet. We want a single 250+ page setting book for planescape. We want a 200+ page book of well designed monsters for planescape. We want a well designed, low DM effort, adventure.
Spelljammer was a slap in the face to fans new and old. And I have no confidence that this will be any different.
How can you re-release Planscape and not bring back the Bariaur? I currently run the 2e Planscape campaign and have two Baraiur in the party. We were considering converting to 5e with this release. Now I'm thinking I might just save my money and stick with 2e with this bit of information.
which they completely nerfed in 5e
Nope... You have the campaign setting with player options... About 100 pages plus. The monster book definitely more then 200 pages and the adventure book. Unless you want a full block 400+ pages of a brick. Its better to just separate all 3.
Starting the Lady of Pain kind of defeats the purpose doesn't it?
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Why not both? We could have one book, disguised as three! Wouldn't that be exciting? We've definitely never seen that before!
"Fiends may be good, celestials may be evil, and they may just be playing three-dragon ante at that table over there" 5e continues to reduce the spectrum of interesting lore. Making more and more things the play the same mundane rules of everything is 50 shades of Grey.
Why can't we just keep some beings are utterly different from humanity in that they aren't chaotic. They are lawfully one way all the time? We don't need the bland rules of human thinking to apply to everything.
Which is saying something, cause I've personally found that Rime of the Frostmaiden has some plot holes and inconsistencies that are bigger than the yawning jaws of an astral dreadnought.
Except this is under 300 pages.
and yes. I’d rather have the one big book. It’s going to look nicer on the shelf and then I have one book behind the dm screen instead of 3.
I loved the Planescape setting, but if the sourcebook is as skimpy as the last few, I don't think I will be buying any more D&D books in the future. I just can't justify the cost when the material is so lacking in content. Hey great, you are giving a "sourcebook" and an "adventure", plus a "monster manual" to go with them, but frankly, two of the three is a third or less the size it should be. The adventure is the only one that seems about right even if it should be a paperback instead to save a little money. Here is to hoping they really beefed up the sourcebook instead of leaving the work to third party contributors. If not, the I guess my future purchases will have to go to Kobold Press or Pathfinder for the meat and potatoes instead of the watery soup Wizards has a history of creating now.
Is it lore friendly?
No kidding, I was hoping that now would be the perfect time to reintroduce the Shardmind from 4e, maybe we'll get a Psionics book in the future something like an Jacenelle's Psionic Ponderings.
“Intrigueing new spells” how many. And how many are on the wizard list. We know it’s the same number, minus anything that can restore hit points, even if it shouldn’t be. Looking at you, spelljammer spells.
Only a total of 160 pages? I hope they don't foul up the physics like they did in Spelljammer. Seriously, all you had to do was refer to the PHB section on Vehicles. If you hadn't already put out "Tales from the Yawning Portal", I'd wonder if you even had acess to the material. Obviously, since you've shown the ability to port over such classics, the bar is set quite high.