While the Deck of Many Things may be the eponymous magic item of The Book of Many Things, that does not mean it’s the only arcane relic to be found within the pages of this exciting new sourcebook. Far from, as this new book is a veritable full house of magical trinkets and eldritch relics for you to use in your Dungeons & Dragons games.
Read on to find out about new arcane foci, planeswalking blades, and more with these previews of but a few fantastical magic items from The Book of Many Things.
Talk to Your Dungeon Master About Magic Items
Depending on the campaign, your access to magic items might be limited. Your DM will determine which magic items are and are not available in the campaign. Let them know which magic items you are interested in but be open-minded if they are uncomfortable permitting some or any of the magic items you request.
Armor of the Fallen

Armor (Medium or Heavy), Uncommon (Requires Attunement)
The armor of the fallen is a suit of medium or heavy armor that is crafted from bone and sinew, and held together by the very power of your soul. It grants you a modicum of power to reach out beyond the veil of life and death. While attuned to this uncommon magic item, you can use its power to cast speak with dead, or even animate dead. However, be warned, for if you die while wearing this armor, the power that holds it together will vanish as you perish, destroying the armor in the blink of an eye.
This suit of macabre armor would be ideal for a Grave Domain cleric or Oath of Vengeance paladin, or any martial character with a particularly melancholic aesthetic. Speak with dead is a very useful spell for those parties who prefer to stab first, ask questions later—as long as they remember to ask the right questions! But animate dead is where the armor can really shine for a paladin, cleric, or fighter, allowing them to raise their own personal guard.
Bow of Melodies

Weapon (Any Bow), Very Rare (Requires Attunement)
This magic item puts the Bow in Bowie. Be heroes for more than just one day as you slay with this harp-like bow that imbues your arrows with the power of music. A strum of the bow's many strings allows you to perform a magical melody which enchants each shot you make.
The Melody of Precision grants you a magical bonus to your attack roll if you have proficiency in Performance. (That bonus is higher if have expertise.) The Melody of Reverberation allows you to add your Charisma modifier to an attack in the form of thunder damage.
This weapon screams, or more accurately sings, bard. Both abilities synergize well with the class and mean that a bard equipped with the bow of melodies will either regularly be getting a significant magical bonus to their attack rolls, or bringing the house down with thunderous Charisma damage (or is that charismatic thunder damage?). Either way, a bard wielding this bow will be the center of attention.
Fate Dealer's Deck

Wonderous Item, Rare (+1), Very Rare (+2), Legendary (+3) (Requires Attunement by a Cleric or Paladin)
The fate dealer's deck appears as an ornate deck of cards adorned with various glyphs or symbols. These might correspond to the Inner Planes, such as the Elemental Plane of Fire; the Outer Planes, like Mechanus; or various deities and divine beings. While being wielded by a paladin or a cleric, the deck can be used as a spellcasting focus that empowers their spell attack rolls and spell save DC.
A powerful boon by itself, that’s not all there is to this fateful deck of cards. As an action, a character holding the deck can expend Hit Dice to either heal allies or deal guaranteed-to-hit damage!
This item would be very much on brand for a Trickery Domain cleric, but any paladin or cleric would benefit greatly from the bonus to spell attack rolls and spell save DC, much like the rod of the pact keeper does for warlocks. The secondary effect can be excellent for emergency healing if you’re out of spell slots, but the damage ability with no chance of missing is perfect for trying to break the concentration of an enemy caster.
House of Cards

Wonderous Item, Uncommon
Sometimes Leomund's tiny hut is just too tiny, Mordenkainen’s magnificent mansion just isn’t magnificent enough, and Daern’s instant fortress doesn’t instantly appeal. For when you want a shelter with style, a residence with the rizz, a keep with charisma, there’s the house of cards. Appearing as a decorative deck of cards, one quick shuffle causes this magic item to deal itself into a magical shelter made out of cards. You can shape this literal house of cards however you wish as long as it fits within a 40-foot cube, including positioning the door and up to four windows, which only you can open. Inside, you’ll find a pleasant atmosphere to relax and unwind in.
Lasting 24 hours, or until it’s reduced to 0 hit points, the house of cards is a fantastic utility item for any party, especially one that doesn’t have access to the more traditional magical shelter options. It also adds some fun flair to the process of setting up camp but doesn’t make the party completely invulnerable during their long rests. But that’s only something the most fiendish of DMs would want to know…
Sword of the Planes

Weapon (Any Sword), Legendary (Requires Attunement)
With a single stroke of the legendary sword of the planes, you can tear the fabric of reality and open a rift between planes! You'll really put the "cut" in "shortcut" as you carve a path to the banks of the River Styx in Avernus, or the heart of Mechanus. And given that it’s an action to use this ability, it can be incredibly useful for escaping danger in a hurry. However, be careful, as the rift lasts for 1 minute, and you wouldn’t want to let your enemies in behind you. Unless that’s your plan; one quick shove and you could deposit that troublesome fiend into Limbo, or hide a body in the Feywild!
Where this +3 sword really shines is as an item key to the plot of an adventure. Its ability to open rifts between planes makes it a great objective to recover in pursuit of a larger goal such as reaching a specific location. You could also place it in the hands of an enemy, allowing them to escape the party should they face defeat, and providing an exciting piece of loot to collect after the characters eventually pin their foe down and defeat them.
Find More Magic Items in The Book of Many Things
The fun doesn’t stop with just these five items, as there are many more to draw upon from The Book of Many Things. As you shuffle through its pages, you’ll find over 50 magic items suitable for all sorts of characters—or maybe even some monsters.
Davyd is a moderator for D&D Beyond. A Dungeon Master of over fifteen years, he enjoys Marvel movies, writing, and of course running D&D for his friends and family, including his daughter Willow (well, one day). The three of them live with their two cats Asker and Khatleesi in south of England.







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Posted Nov 10, 2023Except those aren't rules. Those are flavor text.
I am quite willing to bet there are a ton of players and DMs of players who use the Grave Cleric abilities to make clerics of Myrkul or other 'totally fine with undead' gods.
If it was in the actual freaking RULES for Grave Cleric that casting a spell like Animate Dead meant the god stripped you of your powers and you had to find another god, then fine, you'd have a point.
But it doesn't, and if it was meant to, it would.
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Posted Nov 10, 2023Yes, yes you can do exactly that, and it's not a bad thing.
I mean FFS I love Eilistraee, and the official lore around her but if someone wants to run a campaign where she's actually on Loth's side and secretly executes all who turn to her, that doesn't bother me at all.
This is why they're leaning heavily into the Multiverse stuff lately.
Yes, in Forgotten Realms most (even there i'd argue not ALL) Grave Domain gods are anti-undead.
That doesn't mean that every single table ever, has to have the Grave Domain cleric be rejected by their god if they use Animate Dead, for all time, always.
Also why I specifically say not all even in FR.
Osiris exists in FR, and grants grave domain.
Osiris also controls undead.
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Posted Nov 10, 2023The sword of planes sounds like a lot of fun right off the start. If I were a dm, I would consider giving this to 5th lvl+ just for the chaos and potential amusement.
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Posted Nov 10, 2023YAAASSSSS
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Posted Nov 10, 2023Check grave domain & oath of vengance. they exist. -.-
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Posted Nov 10, 2023-
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Posted Nov 10, 2023How can you call yourself a DND player if you didn't know these existed? (bruh)
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Posted Nov 10, 2023Also, unrelated, but the Sword of the Planes is perfect for this BBEG I'm planning to use.
IF YOU RECOGNIZE THIS USERNAME AND REALIZE IT'S SOMEBODY YOU KNOW PERSONALLY OR ARE SOON GOING TO PLAY A MODIFIED SPELLJAMMER CAMPAIGN THAT GOES TO LEVEL 20, DO NOT LOOK AT THIS SPOILER. CAEX COMMANDS IT!
It's for a heavily modified Light of Xaryxis campaign that I'm expanding to go all the way to level 20. The new BBEG is this extraplanar force known as Babylon, who was using the Xaryxians to feed off of dying planets, then use the energy to gain a physical form again - as a time dragon.
He seeks to amalgamate all timelines into a singular, unified world - through force/turning each timelines inhabitants into nightmarish, mindless hivemind blobs. Once his time dragon body is destroyed, he reverts back into his true form - an astral elf priest.
I was gonna give him a holy avenger for now (because I wanted him to have a cool sword) BUT THIS IS PERFECTION.
I can see it now - after his draconic body is destroyed, he leads the party on a chase through several worlds while simultaneously obliterating them, just as a way to flex on these puny (level 20) mortals who dared to challenge his return.
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Posted Nov 10, 2023A few points to be made:
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Posted Nov 10, 2023Agreed. This was always about fun & merriment.
A lot of the stuff I read “down below” is distinctly NOT fun. Just tiring.
The stuff above, though?
I found it pretty sweet. Looking forward to the items in this book.
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Posted Nov 10, 2023The Sword of the Planes is literally the Yamato from Devil May Cry.
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Posted Nov 10, 2023“Hello, Ed boy!”
”Many doors, yes?”
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Posted Nov 11, 2023I loooooove the House of Cards!
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Posted Nov 11, 2023Do you think by extension, because Morpho Knight absorbed Galacta Knight, Morpho also has that power to just cut holes in the space-time continuum? I know it's off topic but who really cares about that most of the comments here actually on topic are just peeps arguing
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Posted Nov 12, 2023...
Wut
1) I don't need another reason to think that Morpho Knight's boss battles are underwhelming.
2) Absolutely yes on both fronts. I know I threw myself into an argument, but it was done (mistakenly and out of frustration) to try and stop it.
3) He also absorbed Fecto Forgo. Oh no...
4) I think Morpho Knight is eventually gonna turn into another arc villain like Zero/the Dark Matter. Calling it right now. Star Allies ended the Dark Matter arc and began the FRIGGIN BUTTERFLY VALKYRIE arc.
5) To anyone who doesn't play Kirby games/pay attention to the lore... I'm sorry for the extreme lack of context. If you hadn't realized already, butterfly valkyries are kinda par for the course in these games.
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Posted Nov 12, 2023while i'm here...
*begins to rant about how DHMIS works as a Domain of Dread on all fronts, but stops self before this turns into a multi-paragraph comment*
*moves rant somewhere else*
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Posted Nov 12, 2023The bow in Bowie. That's cute, but please refrain from modern pop culture quips. We are building fantasy worlds. Also, whoever wrote these items: I think you need to seriously re-read the purpose of the grave domain cleric. Their class focus is to put the dead to peaceful rest. They are in opposition to necromancy, raising undead, animating undead, speaking with the dead, etc.
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Posted Nov 12, 2023Pretty cool 🫡
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Posted Nov 13, 2023Nope grave is exactly right. Gods that are keepers or rulers of the dead are keepers and rulers of all dead including the undead. These gods will often send or allow undead to punish the living so their clerics prevent undead by keeping them happy. For example if you desecrate a grave that will often result in you being haunted by a ghost and this only works if a god of the dead lets their spirit out to do so. These gods will also often hate necromancers in the same way that Zues hates people who steal his lightning bolts, they are trampling on their domain.
The death domain also isnt simply undead its mechanically more about worshiping creators of death as you can see in their abilities like touch of death and inescapable destruction. Creators of death and destroyer gods also often kill and destroy undead for example soul devouring gods. You may even invoke such a god to banish the undead by scaring them away.
There is overlap but in no way should you assume grave = no undead and death= undead because it is easily the opposite.
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Posted Nov 13, 2023I did and I think you misread it. It doesn't say undead are an abominations, it says
Like desecrating a grave.
It does say
It doesn't say when they destroy undead or say they don't make undead just that they seek to destroy them.
Finally if you look at the choice of gods it's pretty obvious
Most of these gods are rather famous for creating undead
The remaining gods Kelemvor is a judge of the dead and is the only anti undead god on the list