When drawing from the Deck of Many Things, there's not much more of a surefire way to get killed than by drawing the Skull card. When you do, an avatar of death appears in front of you for a battle over your soul. For those unfortunate gamblers who lose this duel, they join the ranks of the Grim Harrow.
Here's a first look at the Undead of the Grim Harrow and the threat they pose to any who dare keep a Deck of Many Things:
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Joining the Ranks of the Grim Harrow
When you are slain by the agent of the Skull card, you are denied an afterlife and are doomed to join the ranks of the Grim Harrow.
In the distant past, the souls of those who died to the Skull card rose as evil Undead cursed to aimlessly roam the multiverse. That is until one such victim, a grim champion, began seeking out its kindred and rallying them into a force bent on a single purpose: The destruction of every single incarnation of the Deck of Many Things. This faction became known as the Grim Harrow.
Pushing Up Daisies in the Gardens of Decay
The Grim Harrow operates out of the Gardens of Decay, a demiplane they bloodily seized for themselves. Now, whenever a creature is slain by the Skull card, they appear within the bounds of the Garden, often as a shadow or ghoul, but sometimes as more powerful figures such a death knight, lich, or vampire. It is these powerful victims that are sought out as lieutenants by the grim champions.
What the Grim Harrow Want
The Grim Harrow is made up of many Undead, but they are singular in their goal: Destroy all copies of the Deck of Many Things throughout the multiverse. They hope that with the destruction of the last deck, they will be freed from eternal torment as Undead. As such, they plan harrowing hunts, where Undead are dispatched across the multiverse to chase down any clue, relic, or spell that may help them find a Deck. Should they locate a copy of the Deck, a hunt will be sent forth to destroy it. These hunts are swift and deadly, and if they catch wind of a Skull card being drawn, a grim champion may even lead the hunt in the hopes of destroying a deck.
The Grim Champions
The three grim champions represent the most powerful entities within the Gardens of Decay, each one embodying a facet of death and serving as the leaders of the Grim Harrow. However, they do not act in concert with one another and instead often strive against each other, vying for power and dominance. It is this self-interest and lack of cooperation that acts as the single biggest factor limiting the power of the Grim Harrow and its grim champions.
No Good Deed Goes Unpunished
One of these champions is Aleron, the Grim Champion of Pestilence. He was a tiefling who never actually drew from the Deck of Many Things. Instead, he leapt to the aid of an ally who had pulled the Skull card and was slain by the avatar of death that appeared for him. His corpse pulled itself from the mire of the Gardens of Decay, rife and ridden with plague and pestilence.
Aleron is a terrible foe to face in a melee. Glowing insects buzz around his fleshless skull in a mockery of a halo, and waves of necrotic energy wash out from him, inflicting the incapacitated condition on any nearby creature that fails a Constitution saving throw.
The champion can also use their Blight Staff or Plague Bolt to inflict necrotic or poison damage, or hurl pestilent spells such as blight, cloudkill, or contagion. Even when it’s not the champion's turn, they can use their legendary actions to launch attacks, cast spells, or pursue enemies across the battlefield. If they’re mounted, they can even command their mount to charge, a truly terrifying prospect.
Using the Grim Harrow in Your Campaign
The Grim Harrow and its champions can make for a great antagonistic force in your campaign, with or without the direct involvement of the Deck of Many Things. Due to the narrow window in which a hunt must be completed, the Grim Harrow and its champions can pose a sudden and devastating threat to the party, sweeping in from out of nowhere and vanishing just as quickly.
Because the Grim Harrow not only seek to destroy the Deck but also uncover knowledge and claim tools to aid in their goals, you can position them as adversaries in a variety of situations. You could have the Grim Harrow cross paths with the party in the depths of an ancient library or temple as both groups seek out ancient lore. Or they could both be in search of a magic item that happens to be powerful enough to destroy the Deck.
Add Some Grim to Your Games
Regardless of how you use them in your campaign, the Grim Harrow is an exciting adversarial group, and the three legendary grim champions represent but a small selection of over 30 monsters that can be found in The Book of Many Things. From campaign ideas to character options, new magic items and deadly foes, this sourcebook will guide you through many ways to highlight the infamous Deck of Many Things at your table and in your games!
Davyd is a moderator for D&D Beyond. A Dungeon Master of over fifteen years, he enjoys Marvel movies, writing, and of course running D&D for his friends and family, including his daughter Willow (well, one day). The three of them live with their two cats Asker and Khatleesi in south of England.
The more I learn of the new lore for the deck the more interesting it becomes. Great post, Davyd.
Kind of a neutral group of undead, eh? Undead occupy a large swath of CRs, so they can pop up in virtually any tier of play. Very flexible, I like this.
Trying to decide how to put this deck in my campaign. Thanks for the nice article, Davyd!
Sounds like interesting epilogue material if the party dies of foolish overdrawing.
Love the rainbow unicorn undead mixture to this!
Grim Hollow, the Ghostfire Gaming Campaign Setting? (Grim Hollow | Ghostfire Gaming) Unexpected but AMAZING tie in!!! Wechselkind Haunted Sorcerer anyone???
First Koboa (Community Spotlight: Koboa, a South America-Inspired Setting - Posts - D&D Beyond (dndbeyond.com)) and now this... GENIUS!!! (Has SUPPORT for 3rd party content ever been so incredible! BRAVO DnDBeyond!!! BRAVO WotC!!! Hoping to see that exceptional material join the ranks of the Partnered Content soon)
So, we have the Wild Hunt in D&D now... Sweet !
It's Grim Harrow, not Grim Hollow... D'oh! I can't read properly!
Sure they make a great Wildhunt type of enemy but to me I feel bad for them in a way. Given that their true goal is to peacefully rest with the destruction of the DoMT…leads space for players to try and give them that peace they want.
This was exactly my sentiment when writing this article. Their means may not be good, but their motive seems it. Especially poor Aleron who was just trying to help an ally!
This is the most excided I've been for a book in quite some time.
This makes the book of many things seem somewhat more appealing. I like this idea and lore a lot.
I got the set with cards, and alt cover book when it had a discount
I originally wrote this off due to how little it seemed for so much money, but now I might considered taking it on discount
What if a member of the grim harrow is somehow convinced to draw again from another deck of many things and gets the skull card again? Where do they go if they die again from it?
First brush I guess instantly transported to the realm of death...or summon a grater demi-god of death to the party.
Given that the Grim Harrow is dedicated to the destruction of the Deck in all its forms, and you cannot be compelled to draw from the Deck, I very much doubt that any member of the Harrow would dabble with the Deck in any capacity
I'll make a Race for the Grim Harrow. Probably. Maybe. Likely.
I forgot that you can't be compelled to draw from the deck. What if it's a creature that transforms into an undead via the skull card, like the grim harrow, but doesn't want to join the grim harrow and somehow escapes? What if they believe that it can bring them back (probably via moon) but gets skull instead?
What If the Grim Harrows succeed in destroying every deck, but they are not freed from their torment? what will they do then?