Roll out your favorite owlbear rug and get the fire started, because the 2023 holiday season is underway! Celebrate alongside us with over 20 days of gifts and special offers in this D&D advent calendar. You can open the first door of the calendar on December 1st. Then, come back each day to discover new treasures!
Comments
Today is nice. Vecna dossier and spelljammer academy.
Maybe I mistyped something or they changed it; I don't have the og list typed out anymore... owell we've leaked the stuff so I say w/e not like its new goods anyway. =P
Thanks a lot for Vecna and spelljammer academy, was frustrated to cannot have them and now it's corrected!
today is my bday and they give me the worst ones today I already own theses
they are available for few years already as free to claim product...
Small discounts on expensive items and free content that they already gave us months ago. One company gets TWO days worth of ads. Hopefully the last few days will give us something free and new. Like last year.
oh, and nice job Sirius dice. I got a notice that you are almost ready to ship the item I ordered a week ago. I guess slipping a bag into a mailing bag and sending it within a day or two only happens at Amazon.
This whole calendar thing is looking more and more like a Facebook scam offer.
Day 17: Thanks.. actually a gift! thank you!
All of those free things you linked are things we already got free during previous promotions and some are just plain wrong. Your leak wasn’t very reliable.
although fact they wrote "available till to 31st" (like they wasn't available for years) make me think part of event is just excuse to rotate some of freebies out under the "noble" reasoning
Nice, content that was free all year long and people already drop links for it few days ago. Still cool for those who don't have it, but real new free content would be much more appreciated.
Free dice are always great gifts
Thank you kind Sir.
Thank you very much Xalkyrr
Here is another fun advent calendar:
https://advent.baldursgate3.game/
Day 5
somewhat overturned race I designed about a year ago. might be horribly broken, might not be, use at your own risk!
Deer Folk
Deer folk are humanoid deer creatures native to the tundra of the far north. They were first created by a demigod of nature, who upon seeing the simple deer, believed they could be so much more. She shaped new creatures, modeling them after both the deer and the human native to the area thus creating snow deer folk. Shortly thereafter, the demigod was brutally slaughtered by a power-hungry Wizard who imprisoned the deerfolk making them his slaves. The few that were able to flee this tyranny found themselves in the taigas. These people were scarred after what happened to their brethren and believed that if they had only been stronger they could have repelled the invader. This caused the society now known as caribou deerfolk to develop into a militaristic and tribal population akin to orcs. After a few generations of enslavement, a strange event occurred. A child was born to the snow deerfolk with fur whiter than even the strongest blizzard. This child was noticed by the Wizard who decided to train him in the arcane arts believing he was destined for something greater, something that would hopefully allow the wizard to acquire more land for his dark kingdom. The child lived in ignorance, being treated almost as a son to the wizard, until one day he saw the atrocities that were being committed against his people. He decided to flee, bringing the servant girl who had fallen for him. They went far south, farther than the even Caribou-folk, until his group came upon a small forest. Upon exploring this fortress they found the ruins of a small elven fortress that had been abandoned long ago and plentiful resources both mundane and arcane. Here was where they would start their new life and as the pale deer thrust a flagpole into the ground, marking that this war their new land, letting out a magical shockwave that caused the trees to almost dance with joy. The demigod's essence had been imbued in the pure-white deer upon his birth and had fused with the deerfolk's new forest home becoming the Forest Mother. The young couple became married and started populating their new settlement. But upon the birth of their first child they noticed something strange. Opposed to being the light brown of the average snow deer or the pale white of the pale deer, this child was light brown with a white tail. This child also had unique powers unlike the mother or father. They accepted this child and all after it (who had similar powers to the first) with tender love and care creating the third race of deerfolk- the whitetails. Now after many generations, the deer folk are divided into 3 vastly different subraces: the snow, the caribou, and the whitetail deerfolk. Each of these races has a vastly different outlook on life. The snow have a dark yet hopeful look on life hoping that one day they will be liberated with the few that have escaped slavery living in nomadic trading and hunter/gatherer groups. The caribou have a tribalistic raider mentality much like the orcs. The white tail are laid back farmers and druidic forest dwellers with an odd warrior or mage among them, and strangely hate firbolgs.
Ability Score Increase
You gain +1 to your wisdom.
Racial traits
The deerfolk have many varying traits depending on their heritage but all deerfolk have a few basic traits in common.
Size
Deerfolk have vastly differing builds depending on their subrace, but despite that they are all medium.
Speed
Your base walking speed is 30ft.
Natural Weapon
You can use your horns as natural weapons dealing 1d4 piercing damage opposed to the normal bludgeoning damage.
Languages
You can speak common and 1 other language of your choice.
Subraces
There are 3 distinct subraces of deerfolk- the snow, caribou, and whitetail.
Snow
As a snow deerfolk, you were most likely either raised in slavery or in a small trader caravan. You are probably slim and on the shorter side with all light brown fur (Or in rare cases completely white), and have some minor ice magic abilities. Snow deerfolk tend to be shy and overly suspicious of outsiders.
Age
Snow deerfolk age at about the same rate as humans, but mature at 20 and live around 10 years longer.
Ability Score Increase
Due to your gracefulness and slim frame, you gain a +1 to your dexterity
Tundra Magic
Due to your innate connection with the tundra, you have the ability to cast a handful of ice-based spells. You can cast gust and frost at will with this trait. At 3rd level, you can also cast ice knife and Snilloc's snowball swarm at their lowest level once per long rest or with any spell slots you have.
Tundra Resistance
You are resistant to cold damage and extreme cold.
Caribou
As a caribou deerfolk, you most likely grew up in a life of savagery, raiding, and uneasy orcish alliances. You are most likely husky and tall, with greyish brown fur. Caribou deerfolk tend to be treated with suspicion in areas that are akin to their raids and act gruffly.
Age
Caribou deerfolk mature faster than humans, becoming adults at the age of 14, and live to be about 60
Ability Score Increase
Your strength increases by +1.
Speed Increase
Your speed increases to 35 ft.
Improved Unarmed Attacks
Your horns are much larger than that of normal deerfolk, dealing 1d8 of piercing damage instead. You are also proficient with your horns.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight that you can push, drag, or lift.
Charge
If you move at least 25 feet straight toward a target and then hit it with a melee weapon attack on the same turn you can immediately follow that attack with a bonus action, making one attack against the target with your horns.
Menacing
You gain proficiency in the intimidation skill.
Whitetail
As a whitetail deerfolk you most likely lived within one of the many forests in the world, but it is not uncommon to find whitetails within cities and large towns. You most likely have a build akin to an average human and have light brown fur, save for your white tail and have minor druidic magic. Most Whitetail deerfolk are social and charismatic and many are natural healers.
Age
Whitetail deerfolk mature slightly faster than humans becoming adults at about 16, and live to be about the same age.
Ability Score Increase
Your charisma increases by +1
Forest Magic
You know the druidcraft cantrip and can cast it at will. Starting at 2nd level, you can cast healing word as a 1st level spell once per short or long rest, or using any spell slots you have. You can choose to use charisma, wisdom, or intelligence as your spellcasting ability modifier for healing word.
Speak with woodland creatures
You can, at all times, speak with animals, as per the spell, but only with woodland creatures
then use the mugs for hot chocolate man
Another completely useless set of discounts.
Plus US only... real nice.
No free dice set or anything we all actually want?
I've got to agree here. These aren't gifts, they're cash grab discount coupons. How about a free set of digital dice, or new character sheet backgrounds, or something along those lines? You know, a little something to actually say thank you to the community that's supporting them.
Looking forward to the 22nd, Gonna get my brother a gift.
I'm only here for the free stuff because I'm poor asf