Are you a changeling spy stalking the shadows of Sharn's underbelly? Perhaps you're a shifter who captains an elemental airship through the skies of Khorvaire.
Eberron is a world defined by innovation and intrigue, and nothing embodies that more than its iconic peoples. Read on to discover these distinctive species and how they've been updated in Eberron: Forge of the Artificer.
- The Iconic Species of Eberron
- Updated Species in Eberron: Forge of the Artificer
- Dragonmarks and Your Origin
The Iconic Species of Eberron
While any of the species from the Player's Handbook can shape a story in Eberron, these additional species have played prominent roles in the world's past, present, and future.
Whether born from arcane invention, a harbored spirit, or partial lycanthropy, each brings something uniquely Eberron to the table:
Changeling
Gifted with supernatural shapeshifting, changelings shift appearances like others change clothes—crafting personas with their own names, histories, and secrets.
Kalashtar
Kalashtar are individuals who have gained supernatural instincts and psionic abilities because they are bound to quori spirits from the plane of dreams.
Khoravar
Known as “children of Khorvaire,” Khoravar blend elven and human ancestry and often serve as bridges between cultures.
Shifter
Sometimes called “weretouched,” shifters draw on lycanthropic heritage to briefly embrace a bestial form, unleashing heightened instincts and supernatural resilience.
Warforged
Constructed for war but gifted with sentience, warforged are living constructs made of wood, stone, and steel.
Updated Species in Eberron: Forge of the Artificer

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SPECIES |
WHAT'S NEW |
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Changeling |
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Kalashtar |
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Khoravar |
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Shifter |
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Warforged |
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Ability Scores Come From Your Background
Like the species in the new Player's Handbook, species in this book no longer determine your ability score bonuses. Instead, your background shapes your ability score adjustments, skill proficiencies, and provides an Origin feat—reflecting your character's personal journey.
Want a deeper dive into this change? Learn more about the changes to species in the new Player's Handbook.
Dragonmarks and Your Origin

Dragonmarks are one of the most iconic elements of Eberron—arcane sigils that manifest on the skin and awaken mystical talents tied to ancient family lines. These marks sometimes appear to species or bloodlines that aren't part of the family's lines, and these occurrences have grown increasingly common in recent years.
In Eberron: Forge of the Artificer, dragonmarks are no longer limited by species. You gain a dragonmark by choosing a background that provides a Dragonmark feat, or by selecting a Dragonmark feat at later levels.
Any character, regardless of ancestry, can now manifest any dragonmark, though there are story implications to consider.
Your Dragonmark Reflects Your Path
When selecting a dragonmark, discuss with your Dungeon Master about how it came to be and what factions will take an interest in your character. Here are four paths to consider:
Dragonmarked Heir. You were born into a dragonmarked house and carry its legacy. You may have undergone a formal rite of passage—known as the Test of Siberys—to awaken your mark. Your connection to house politics and obligations could be a major part of your story, and you can choose a house-affiliated background, like House Jorasco Heir, to represent your ties.
Distant Offshoot. You bear a mark associated with a dragonmarked house but lack official affiliation. Perhaps your ancestors left the house generations ago, or maybe the house doesn't know you exist. You're an anomaly, but one the houses might seek to reclaim. Consider taking a Dragonmark feat at level 4 or later to reflect a mark that awakens later in life.
Mark of Prophecy. Your dragonmark appears on a species that traditionally wouldn't manifest it. Whether you're a tiefling with the Mark of Healing or a goblin with the Mark of Shadow, your mark is unusual—possibly a sign of the Draconic Prophecy or a rare magical anomaly. You can reflect this by either choosing a Dragonmark feat at level 4 or later, or selecting a house-affiliated background and working with your DM to customize it.
Aberrant Dragonmark. Unlike established marks, aberrant dragonmarks are unpredictable and often feared. They can appear on anyone and members of dragonmarked houses often view those who bear these marks with suspicion. The new Aberrant Heir background and Aberrant Dragonmark feat are ideal tools for building this type of character.
Forge Your Story in the World of Eberron
From shape-shifting tricksters and psionically guided visionaries to beast-touched warriors and sentient constructs, the species featured in Eberron: Forge of the Artificer reflect everything that makes the Eberron setting unforgettably unique.
With updated mechanics and the freedom to pair any species with any class or dragonmark, you can build an Eberron character that's only limited by your imagination. What will you create—a warforged Rogue built for subterfuge? A changeling noble with a dozen names? A kalashtar Artificer haunted by prophetic dreams?
Your story is yours to shape. And in Eberron, there's no limit to what you can become.

Mike Bernier is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
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Posted Jul 20, 2025Ew why do the Warforged look like that? I don't play Warforged to be metal human, I play Warforged to be a walking frelling tank who stomps goblins into a green mush!
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Posted Jul 20, 2025Nothing on goblins, huh? Nevermind that the entire Khorvaire civilization is built on the bones of a goblin civilization, or that one of the Twelve nations recognized by the Treaty of Thronehold - Darguun - is an entirely goblin nation?
And just because I'm here, I'll add that making dragonmarks available to any race that wants them is a terribly bad idea. Volumes of material already give tremendous history which clearly separates the Houses and part of that division lies with race and geographical location. Making dragonmarks available to any Tom, Dick and Dragonborn cheapens and dilutes the canon material.
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Posted Jul 20, 2025I completely agree with you. I like a lot of the mechanical changes given in the 2024 edition, but most of the flavor - both in the PH and now here in Forge of Eberron - have become saccharin, over-sanitized variants of what USED to be a rich, flavorful and elaborate world history! Disney-fied is a good description.
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Posted Jul 21, 2025I like what they did with the changeling, I have always loved the changeling and now that we get advantages while in other forms is awesome!
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Posted Jul 21, 2025Exactly what I said. I read the description and said "Yeah, that's called a half-elf." Plenty of bi-racial people resonate with half-elves...because half-elves are bi-racial. My group will keep calling them that and WoTC can't stop us.
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Posted Jul 23, 2025We need more subtypes of shifters and warforged.
Still hate the new "skill versatility" feature. "I studied the art of the forge since youth" "cool I took a nap."
Isn't that shape shifter feature overpowered? Shouldn't it just be like the old background "advantage on pretending to be someone else?"
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Posted Jul 24, 2025Australians won't get this till February, hell we wont see Dragon Delves for another month or two. WotC DO BETTER.
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Posted Jul 24, 2025Since when does the art for something determine its nature permanently in all settings forevermore? Use your imaginations, people. It's a single depiction. It doesn't mean you have to change how you envision your characters or NPCs. The hostility toward the company and the changes are a bit ridiculous IMO. Let us get upset about more important things in life, eh?
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Posted Jul 27, 2025I wished they'd bother to release some Eberron adventures.
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Posted Jul 28, 2025It doesn't determine its nature "in all settings". Warforged were originally created for Eberron and are now being redesigned in an Eberron book. The fans of the setting have all the right to be upset about the new visuals of warforged. If WotC wants new desing for warforged, or better yet, a new construct ancestry, they are more than welcome to create it in any setting agnostic, or even any other setting book if its appropiate.
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Posted Jul 31, 2025It is worth mentioning that "Khoravar" isn't a new term invented here just now. The Eberron setting has always made a deliberate effort to establish half-elves as having their own distinct culture with their own customs, including a name for themselves that feels more "dignified" than just being referred to as "half of this other species." Since these people were the children of elf and human immigrants, but weren't born on either race's homeland, they chose a name reflecting the idea that they are the children of this continent, Khorvaire.
But yeah, in any other setting they'd just be half-elves, and it was silly not to make them (and half-orcs) a core playable species. I can sympathize with designers being afraid of failing to do a fantasy interpretation of biracial-ness justice, but just backing out of the endeavor altogether was not a good solution.
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Posted Aug 1, 2025Will the goblinoids of Eberron be humanoids instead of fey? Eberron has multiple cultures of goblinoids, and they all seem more like humanoids than fey. The closest exception I can think of is the Heirs of Dhaakan, but they are a small minority, and they seem to have more ties to Dal Quor than to Thelanis (Dhaakan began as a dream, and I mean that VERY literally).
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Posted Oct 7, 2025I really do not like taking away Dragonmarks from specific races (they will always be "races". Species sounds too sci-fi). The Dragonmarked houses being limited to members of certain races is what made them interesting; taking that way serves no real purpose. I, for one, will absolutely be house-ruling that in any campaign I do, you must be of the correct "Species" to manifest a dragonmark. If I'm feeling generous, I MIGHT allow for this revised nonsense BUT it will be considered an Aberrant Dragonmark in-game
Eberron is one of the best settings for D&D, and it seems like you're watering down its unique elements to make it more like the generic slop Forgotten Realms has become. It's bad enough you took away racial modifiers, which were fine and correct, and shoehorned in Dragonborn and Tieflings.
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Posted Oct 16, 2025What are you on about? Tieflings were introduced in 2nd edition in 1994. That's 31 years ago and predates Wizards of the Coast even owning D&D. Dragonborn were introduced 19 years ago in 2006 in 3.5E. 4E codified Dragonborn as a core race in the PHB, and Dragonmarks were untied from a racial requirement in 2008.
None of this is recent, and certainly not something they're just doing with the 5.5E revamp.
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Posted Nov 30, 2025I'm a little confused. Everywhere else I'm seeing that 2024 Kalashtar have adv. on Wisdom and Charisma saving throws, which is different from the 2014 which was only Wisdom saves. Sounds like that's a change that should have been listed here, no?
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Posted Dec 11, 2025Adoro tutte le nuove specie
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Posted Jan 1, 2026Kandra, anyone with an aviar, elantrians, people with essence marks, kalad's phantoms