Hi, all! Benjamin here, the creator of the Pugilist class. I'm so excited to bring this class to D&D Beyond and see what kind of fisticuff-loving brawlers you all make with the class and accompanying options! Want to learn more about the class? Read on for an example of a Pugilist build from one of my home games.
On dimly lit cobblestone streets and raucous taverns throughout the multiverse, Pugilists learn to fight the old-fashioned way—by throwing the first punch. With the Pugilist class, you can play a scrappy streetwise fist fighter that hits hardest when they’re on the ropes. If you’re excited for the chance to play a bloody knuckled bruiser that doesn’t know when to quit, the Pugilist class has you covered.
Let's explore a Pugilist character build that’s ready to play tonight!
The Pugilist Class (2024) from Sterling Vermin Adventuring Co. brings bare-knuckle brawling to your table with a scrappy, streetwise class built to thrive when the fight gets ugly. This book includes:
The Pugilist class: A hard-hitting, unarmed bruiser with features built around grit, comebacks, and close-quarters control.
6 subclasses: Including the Squared Circle, Street Saint, and more.
3 new weapons designed for Pugilists and other up-close fighters.
Over 20 magic items made for bloody-knuckled heroes who never stay down.
4 Pugilist-based NPCs for DMs to throw down with their players.
Pugilists come from many backgrounds but are united by their ability to overcome adversity through force of will, persistence, and, usually, punching. Unlike other adventurers, Pugilists aren't divine warriors or unlock their inner power by contemplating the mysteries of the multiverse. Pugilists learn to fight because their livelihoods depend on it, and they tap into their resilience through desperation and grit.
Level 1: Fisticuffs and Iron Chin
At level 1, Pugilists get two features that allow them to enter the fray unarmed and unarmored: Fisticuffs and Iron Chin.
Fisticuffs enhances the Pugilist’s Unarmed Strikes, increasing the damage dealt with such attacks as the Pugilist levels up and allowing an additional Unarmed Strike each turn as a Bonus Action. The same feature also improves their attacks with improvised weapons, treating such objects as if they have the Sap mastery property that the Pugilist can use. Combined, these benefits allow you to brawl with just your fists or make use of anything at hand—broken bottles, barstools, and more!
Iron Chin modifies the way a Pugilist determines Armor Class. While wearing Light Armor or no armor, a Pugilist can add their Constitution modifier in place of their Dexterity modifier. Pugilists don’t dodge hits; they roll with the punches.
Level 2: Bloodied but Unbowed and Moxie
Building on the theme of resilience, the Pugilist’s Bloodied but Unbowed feature allows them to snatch victory from the jaws of defeat. When a Pugilist has the Bloodied condition, or takes damage while they have the Bloodied condition, they can use their Reaction to gain Temporary Hit Points equal to four times their Pugilist level. Pugilists regain their use of this feature whenever they finish a Short Rest or Long Rest, making Bloodied but Unbowed a cornerstone of their combat strategy.
Also at level 2, the Pugilist gets its Moxie feature that gives them a pool of Moxie Points that replenish on a Short Rest or Long Rest or when they use Bloodied but Unbowed. As a Bonus Action, a Pugilist can spend a Moxie Point to make two Unarmed Strikes, make one Unarmed Strike and take the Dash or Disengage action as part of the same Bonus Action, or gain Temporary Hit Points. These options allow a Pugilist to lean into offense or defense on a round-by-round basis.
Level 3: Heavy Hitter
Since Pugilists rely on Unarmed Strikes, rather than weapons, when making attacks, they typically do not capitalize on Weapon Mastery properties. The Heavy Hitter feature compensates for that, allowing every Unarmed Strike attack a Pugilist makes to deal damage and either Grapple or Shove.
At Higher Levels
Beyond level 3, Pugilists gain access to features that further expand on the core themes of vigor, comebacks, and devastating strength.
The Dig Deep featureat level 4 allows Pugilists to temporarily gain Resistance to Bludgeoning, Piercing, and Slashing damage. This can be used once at no cost and can be reactivated by gaining 1 Exhaustion level. This encourages Pugilists to push their luck, gambling long-term penalties against short-term benefits.
The Haymaker feature atlevel 5 builds on the risk-taking concepts of Bloodied but Unbowed and Dig Deep. When a Pugilist makes an Unarmed Strike or attacks with a Pugilist weapon, they can gamble a Moxie Point. On a hit, they deal maximum damage instead of rolling their damage dice and get the Moxie Point back. On a miss, there’s no effect, and the Moxie Point is lost.
Chando Bouldershoulders, the Reigning Champ (Build)
Fil Cieplak
This build focuses on tanking hits and locking down the biggest, baddest enemy on the battlefield. You’ll keep your foes right where you want them by wrestling them to the ground while laying on a beatdown they won’t soon forget.
Hometown Hero
Chando grew up on the mean streets of Styrnia, where if you couldn’t fight, you couldn’t keep the gold in your pouch.
When he began adventuring, he put his streetfighting skills to good use, beating up dungeon-dwelling monsters with his bare hands and wrestling them into submission. Once he’d earned a reputation and quite a bit of gold, he could have lived a life of luxury and put his past behind him. He didn’t.
Chando opened a gymnasium right on the corner where he grew up. Now he’s giving back to his community, teaching the youth what he knows, and always on the lookout for his next big adventure.
Squared Circle
Chando is a Squared Circle Pugilist, using powerful grappling abilities to lock down his opponents. The Groundwork feature lets him spend Moxie to give opponents Disadvantage on attempts to escape his grapples and allows him to passively deal damage to creatures he has grappled. At higher levels, Meat Shield allows him to intercept attacks using a creature he has grappled, and Heavyweight causes him to count as one size larger for the purposes of grappling and shoving. The final Squared Circle feature, Clean Finish, gives him the chance to perform a fight-ending sleeper hold on a foe he has grappled.
Playstyle Priorities
Run Towards the Danger. The combination of Chando’s Pugilist features Bloodied but Unbowed and Dig Deep, and Orcish species trait Relentless Endurance adds up to a frontline fighter that takes hit after hit without going down. Every attack Chando takes to the chin is one his allies don’t have to.
Create Opportunities for Allies. With his Heavy Hitter and Groundwork features, Chando is a wrestling legend in his own right. When he’s fighting alongside other adventurers that focus on melee attacks, he can set them up for success by knocking their enemies Prone. Even when he’s fighting up front alone, putting monsters down ensures they’ll have to spend their Speed standing up instead of closing in on his companions in the backline.
Lock Down the Big Bad. Making sure the biggest, baddest monster in the fight has his complete attention is Chando’s number one priority. His Heavyweight feature allows him to grapple creatures larger than he would normally be able to. Once he’s got his opponent grappled and on the ground with the Prone condition, he can use his Haymaker to unleash devastating blows with Advantage.
Punch Up Your Game
Chando glowered at the giant towering over him and tapped his own chin. “I’m gonna let you take the first swing,” he said, lowering his hands and closing his eyes as he braced for the impact. One of his tusks flew loose into the snow when the fist larger than his head smashed against his jaw.
He spat the blood out of his mouth and smiled, “Now it’s my turn.”
Core Pugilist Traits ([skills]Athletics[/skills],[skills]Intimidation[/skills], Playing Card Set); Fisticuffs; Iron Chin
2
Moxie; Bloodied But Unbowed; Swagger Streak
3
Subclass: Squared Circle (Groundwork; Muscle Mass)
4
Feat: Sentinel (+1 Strength)
5
Extra Attack; Haymaker
6
Moxie-Fueled Fists; Squared Circle (Meat Shield)
7
Down But Not Out
8
Ability Score Improvement (+2 Strength)
9
School of Hard Knocks
10
Herculean; Shake It Off
11
Squared Circle (Heavyweight)
12
Ability Score Improvement (+2 Constitution)
13
Dig Deeper
14
Unbreakable
15
Pugnacious
16
Ability Score Improvement (+2 Constitution)
17
Squared Circle (Clean Finish)
18
Fighting Spirit
19
Boon: Boon of Combat Prowess (+1 Constitution)
20
Peak Physical Condition
Get the Pugilist Class Today
Get The Pugilist Class (2024) now and build the brawler you’ve always dreamed of playing with the Pugilist class, six subclasses, three new weapons, four new Pugilist-themed NPCs, and over twenty magic items!
This version of the class is to powerful please fix or put up the 2014 version . 2024 pugilist is to broken and cant play at any table that wants to enjoy the gameq
I have been homebreawing a class like this.For so long, I am so excited to finally have an official group for this class.I have been basically playing a class like this.A weeker version of this class for a while.Now and it is my go to fighter.And monk build i am definitely buying this on my next payday. I'm already planning my next campaign with it with friend.
Glad to see the new class added getting some love. Unfortunately this theme isn't something I'm interested in but congrats to the creator and I hope we see more third party classes on a regular basis going forward!
I love that you've added this, I wish it would have brought 2014 5e pugilist with it though.
I'm a long time user of Aurora and have learned how to format/add homebrew to the platform. Your pugilist being my main target for building as I wanted punchy druid, punchy gunslinger etc as flavors. So I've more than doubled the 6 subclasses I started with for it and it's become easily my personal favorite class.
That being said, 🥺 see what you can do to bring that to beyond. It not being here has cost me a couple campaigns where I knew exactly what to play and couldn't.
For the Shake it Off feature, it says 'At the start of each of your turns' but it doesn't list a duration. When you activate it, how long does it last? Just that turn?
This is awesome always wanted to play a guy that just punches stuff but the only two options are fighting/ barbarian with the unarmed combatant feat and a bunch of strengt. Or just go monk. But this, this finally means I can have an entirely melee based class that doesn't stink or is ugway from Kung Fu Panda so thank you!
Also, I'm hoping in the items list there are bronze knuckles always wondered why unarmed strike specific weapons didn't exist
I am curious about the leather jerkins (+1 , +2 & +3) does the wording about this being a garment and being listed as a wonderous item mean that it could be used by barbarians & monks without affecting their Unarmored Defense as well as class abilities such as Unarmored Movement & Acrobatic Movement?
If we're getting new classes, why not the Apothecary from Ghostfire Gaming (the creators of Dungeons of Drakkenheim/Sebastian Crowe's Guide to Drakkenheim)?
It's an INT-based warlockish class that's quite balanced with incredible flavour and lots of diversity in its subclasses.
Brass Knuckles get the Fisticuffs Die for more damage, but unless I missed something they don't count as Unarmed Strikes or Improvised weapons so they don't allow you to use the class features like the Level 3: Heavy Hitter or Improved Improvisation so no Grapple/Shove or any weapon mastery while using Brass Knuckles?
It seems unless you get magic Brass Knuckles, you are better of bare fist punching or smashing a chair over the enemy.
I would hope most DMs would allow that Brass Knuckles count as Unarmed Strikes for a Pugilist though.
So why don't these fist weapons count as unarmed attacks for the purpose of using them with Monks? Moreover why couldn't at least one of them have had Nick?
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Posted Feb 4, 2026This version of the class is to powerful please fix or put up the 2014 version . 2024 pugilist is to broken and cant play at any table that wants to enjoy the gameq
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Posted Feb 4, 2026Where's the arena royale subclass? 😔
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Posted Feb 4, 2026I have been homebreawing a class like this.For so long, I am so excited to finally have an official group for this class.I have been basically playing a class like this.A weeker version of this class for a while.Now and it is my go to fighter.And monk build i am definitely buying this on my next payday. I'm already planning my next campaign with it with friend.
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Posted Feb 4, 2026There are Brass Knuckles in the book somewhere as a weapon, right??
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Posted Feb 4, 2026Glad to see the new class added getting some love. Unfortunately this theme isn't something I'm interested in but congrats to the creator and I hope we see more third party classes on a regular basis going forward!
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Posted Feb 4, 2026I love that you've added this, I wish it would have brought 2014 5e pugilist with it though.
I'm a long time user of Aurora and have learned how to format/add homebrew to the platform. Your pugilist being my main target for building as I wanted punchy druid, punchy gunslinger etc as flavors. So I've more than doubled the 6 subclasses I started with for it and it's become easily my personal favorite class.
That being said, 🥺 see what you can do to bring that to beyond. It not being here has cost me a couple campaigns where I knew exactly what to play and couldn't.
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Posted Feb 4, 2026For the Shake it Off feature, it says 'At the start of each of your turns' but it doesn't list a duration. When you activate it, how long does it last? Just that turn?
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Posted Feb 4, 2026This is awesome always wanted to play a guy that just punches stuff but the only two options are fighting/ barbarian with the unarmed combatant feat and a bunch of strengt. Or just go monk. But this, this finally means I can have an entirely melee based class that doesn't stink or is ugway from Kung Fu Panda so thank you!
Also, I'm hoping in the items list there are bronze knuckles always wondered why unarmed strike specific weapons didn't exist
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Posted Feb 5, 2026Bloodied isn't an official condition anymore in 5e.
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Posted Feb 5, 2026It's in the 2024 PHB
https://www.dndbeyond.com/sources/dnd/phb-2024/rules-glossary#Bloodied
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Posted Feb 5, 2026A friend of mine ran in to the issue he rest the app and scrolled to the bottom of the classes and it was there
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Posted Feb 5, 2026Here's a decent write up on what's different between the D&D Beyond Pugilist Class and the original DMsGuild version: https://dungeonsanddragonsfan.com/pugilist-class-dnd-beyond/
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Posted Feb 5, 2026I am curious about the leather jerkins (+1 , +2 & +3) does the wording about this being a garment and being listed as a wonderous item mean that it could be used by barbarians & monks without affecting their Unarmored Defense as well as class abilities such as Unarmored Movement & Acrobatic Movement?
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Posted Feb 5, 2026If we're getting new classes, why not the Apothecary from Ghostfire Gaming (the creators of Dungeons of Drakkenheim/Sebastian Crowe's Guide to Drakkenheim)?
It's an INT-based warlockish class that's quite balanced with incredible flavour and lots of diversity in its subclasses.
Bring it to DnDBeyond!
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Posted Feb 6, 2026Brass Knuckles get the Fisticuffs Die for more damage, but unless I missed something they don't count as Unarmed Strikes or Improvised weapons so they don't allow you to use the class features like the Level 3: Heavy Hitter or Improved Improvisation so no Grapple/Shove or any weapon mastery while using Brass Knuckles?
It seems unless you get magic Brass Knuckles, you are better of bare fist punching or smashing a chair over the enemy.
I would hope most DMs would allow that Brass Knuckles count as Unarmed Strikes for a Pugilist though.
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Posted Feb 6, 2026So why don't these fist weapons count as unarmed attacks for the purpose of using them with Monks? Moreover why couldn't at least one of them have had Nick?
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Posted Feb 6, 2026is there a 2014 Version?
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Posted Feb 6, 2026Is the 2014 version included within this purchase? My players aren't comfortable moving to 2024 and this class is perfect for one of my players.
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Posted Feb 6, 2026Unfortunately not. This only has the 2024 version, I’m afraid.
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Posted Feb 6, 2026That is a such a shame, thank you for the heads up :)