Hi, all! Benjamin here, the creator of the Pugilist class. I'm so excited to bring this class to D&D Beyond and see what kind of fisticuff-loving brawlers you all make with the class and accompanying options! Want to learn more about the class? Read on for an example of a Pugilist build from one of my home games.
On dimly lit cobblestone streets and raucous taverns throughout the multiverse, Pugilists learn to fight the old-fashioned way—by throwing the first punch. With the Pugilist class, you can play a scrappy streetwise fist fighter that hits hardest when they’re on the ropes. If you’re excited for the chance to play a bloody knuckled bruiser that doesn’t know when to quit, the Pugilist class has you covered.
Let's explore a Pugilist character build that’s ready to play tonight!
The Pugilist Class (2024) from Sterling Vermin Adventuring Co. brings bare-knuckle brawling to your table with a scrappy, streetwise class built to thrive when the fight gets ugly. This book includes:
The Pugilist class: A hard-hitting, unarmed bruiser with features built around grit, comebacks, and close-quarters control.
6 subclasses: Including the Squared Circle, Street Saint, and more.
3 new weapons designed for Pugilists and other up-close fighters.
Over 20 magic items made for bloody-knuckled heroes who never stay down.
4 Pugilist-based NPCs for DMs to throw down with their players.
Pugilists come from many backgrounds but are united by their ability to overcome adversity through force of will, persistence, and, usually, punching. Unlike other adventurers, Pugilists aren't divine warriors or unlock their inner power by contemplating the mysteries of the multiverse. Pugilists learn to fight because their livelihoods depend on it, and they tap into their resilience through desperation and grit.
Level 1: Fisticuffs and Iron Chin
At level 1, Pugilists get two features that allow them to enter the fray unarmed and unarmored: Fisticuffs and Iron Chin.
Fisticuffs enhances the Pugilist’s Unarmed Strikes, increasing the damage dealt with such attacks as the Pugilist levels up and allowing an additional Unarmed Strike each turn as a Bonus Action. The same feature also improves their attacks with improvised weapons, treating such objects as if they have the Sap mastery property that the Pugilist can use. Combined, these benefits allow you to brawl with just your fists or make use of anything at hand—broken bottles, barstools, and more!
Iron Chin modifies the way a Pugilist determines Armor Class. While wearing Light Armor or no armor, a Pugilist can add their Constitution modifier in place of their Dexterity modifier. Pugilists don’t dodge hits; they roll with the punches.
Level 2: Bloodied but Unbowed and Moxie
Building on the theme of resilience, the Pugilist’s Bloodied but Unbowed feature allows them to snatch victory from the jaws of defeat. When a Pugilist has the Bloodied condition, or takes damage while they have the Bloodied condition, they can use their Reaction to gain Temporary Hit Points equal to four times their Pugilist level. Pugilists regain their use of this feature whenever they finish a Short Rest or Long Rest, making Bloodied but Unbowed a cornerstone of their combat strategy.
Also at level 2, the Pugilist gets its Moxie feature that gives them a pool of Moxie Points that replenish on a Short Rest or Long Rest or when they use Bloodied but Unbowed. As a Bonus Action, a Pugilist can spend a Moxie Point to make two Unarmed Strikes, make one Unarmed Strike and take the Dash or Disengage action as part of the same Bonus Action, or gain Temporary Hit Points. These options allow a Pugilist to lean into offense or defense on a round-by-round basis.
Level 3: Heavy Hitter
Since Pugilists rely on Unarmed Strikes, rather than weapons, when making attacks, they typically do not capitalize on Weapon Mastery properties. The Heavy Hitter feature compensates for that, allowing every Unarmed Strike attack a Pugilist makes to deal damage and either Grapple or Shove.
At Higher Levels
Beyond level 3, Pugilists gain access to features that further expand on the core themes of vigor, comebacks, and devastating strength.
The Dig Deep featureat level 4 allows Pugilists to temporarily gain Resistance to Bludgeoning, Piercing, and Slashing damage. This can be used once at no cost and can be reactivated by gaining 1 Exhaustion level. This encourages Pugilists to push their luck, gambling long-term penalties against short-term benefits.
The Haymaker feature atlevel 5 builds on the risk-taking concepts of Bloodied but Unbowed and Dig Deep. When a Pugilist makes an Unarmed Strike or attacks with a Pugilist weapon, they can gamble a Moxie Point. On a hit, they deal maximum damage instead of rolling their damage dice and get the Moxie Point back. On a miss, there’s no effect, and the Moxie Point is lost.
Chando Bouldershoulders, the Reigning Champ (Build)
Fil Cieplak
This build focuses on tanking hits and locking down the biggest, baddest enemy on the battlefield. You’ll keep your foes right where you want them by wrestling them to the ground while laying on a beatdown they won’t soon forget.
Hometown Hero
Chando grew up on the mean streets of Styrnia, where if you couldn’t fight, you couldn’t keep the gold in your pouch.
When he began adventuring, he put his streetfighting skills to good use, beating up dungeon-dwelling monsters with his bare hands and wrestling them into submission. Once he’d earned a reputation and quite a bit of gold, he could have lived a life of luxury and put his past behind him. He didn’t.
Chando opened a gymnasium right on the corner where he grew up. Now he’s giving back to his community, teaching the youth what he knows, and always on the lookout for his next big adventure.
Squared Circle
Chando is a Squared Circle Pugilist, using powerful grappling abilities to lock down his opponents. The Groundwork feature lets him spend Moxie to give opponents Disadvantage on attempts to escape his grapples and allows him to passively deal damage to creatures he has grappled. At higher levels, Meat Shield allows him to intercept attacks using a creature he has grappled, and Heavyweight causes him to count as one size larger for the purposes of grappling and shoving. The final Squared Circle feature, Clean Finish, gives him the chance to perform a fight-ending sleeper hold on a foe he has grappled.
Playstyle Priorities
Run Towards the Danger. The combination of Chando’s Pugilist features Bloodied but Unbowed and Dig Deep, and Orcish species trait Relentless Endurance adds up to a frontline fighter that takes hit after hit without going down. Every attack Chando takes to the chin is one his allies don’t have to.
Create Opportunities for Allies. With his Heavy Hitter and Groundwork features, Chando is a wrestling legend in his own right. When he’s fighting alongside other adventurers that focus on melee attacks, he can set them up for success by knocking their enemies Prone. Even when he’s fighting up front alone, putting monsters down ensures they’ll have to spend their Speed standing up instead of closing in on his companions in the backline.
Lock Down the Big Bad. Making sure the biggest, baddest monster in the fight has his complete attention is Chando’s number one priority. His Heavyweight feature allows him to grapple creatures larger than he would normally be able to. Once he’s got his opponent grappled and on the ground with the Prone condition, he can use his Haymaker to unleash devastating blows with Advantage.
Punch Up Your Game
Chando glowered at the giant towering over him and tapped his own chin. “I’m gonna let you take the first swing,” he said, lowering his hands and closing his eyes as he braced for the impact. One of his tusks flew loose into the snow when the fist larger than his head smashed against his jaw.
He spat the blood out of his mouth and smiled, “Now it’s my turn.”
Core Pugilist Traits ([skills]Athletics[/skills],[skills]Intimidation[/skills], Playing Card Set); Fisticuffs; Iron Chin
2
Moxie; Bloodied But Unbowed; Swagger Streak
3
Subclass: Squared Circle (Groundwork; Muscle Mass)
4
Feat: Sentinel (+1 Strength)
5
Extra Attack; Haymaker
6
Moxie-Fueled Fists; Squared Circle (Meat Shield)
7
Down But Not Out
8
Ability Score Improvement (+2 Strength)
9
School of Hard Knocks
10
Herculean; Shake It Off
11
Squared Circle (Heavyweight)
12
Ability Score Improvement (+2 Constitution)
13
Dig Deeper
14
Unbreakable
15
Pugnacious
16
Ability Score Improvement (+2 Constitution)
17
Squared Circle (Clean Finish)
18
Fighting Spirit
19
Boon: Boon of Combat Prowess (+1 Constitution)
20
Peak Physical Condition
Get the Pugilist Class Today
Get The Pugilist Class (2024) now and build the brawler you’ve always dreamed of playing with the Pugilist class, six subclasses, three new weapons, four new Pugilist-themed NPCs, and over twenty magic items!
I'm playtesting the Pugilist with other species options, for example picking up Human for a free origin feat. Orc looks like a great fit! In trying Human I added Magic Initiate feat to get access to "Thorn Whip" and "Faerie Fire" which seem great for a lock-down tank character.
They should work closer with Loot Tavern, now that Ryokos X Helianas is happening. I don't want to get "half a book" again. This would be very disappointing..
That "Bouldershoulders" surname feels like a case of cryptomnesia after reading about the Bouldershoulder brothers in R.A. Salvatore's _Forgotten Realms_ novels.
Like, there is a very good chance that "Bouldershoulder" is the most iconic dwarven surname among readers in the Realms because of those characters. "Battlehammer" is similarly famous but could be from any setting if you've forgotten where you read it. But "Bouldershoulder" is classic _Forgotten Realms_ and Salvatore.
i looked at the character sheet and its lowk busted
like incredibly busted
for example when you use your feature that either gives the enemy disadvantage or makes them take max damage from the next attack, all you need to do is make sure the paladin or rouge goes after you. sneak attack/smite and then they take max damage. the whole thing seems like someone wanted to make an OP character option but couldnt just do a monk subclass.
My thoughts exactly. Beyond that, the amount of temp HP you can give yourself, free start of turn damage from just grappling, not restraining. Why even nerf Paladin if you are gonna introduce this monster? Pretty sure you don't even need a healer if you run a whole party of Pugilists. Just give yourselves temp hp and it'll be fine, they wanna be bloody anyway.
I'm experiencing an issue where my Pugilist character is not showing as available in the Maps tool when trying to add tokens from the Players tab. It brings in a generic template character that doesn't connect to my Pugilist's character sheet. Is anyone else getting the same issue?
I'd really like to play a pugilist character and want to honor the creator's work, but the single class purchases (same goes for the Illrigger for example) are way to expensive IMO, so I won't. :(
Do we know why only 6 of the 8 fight clubs were added? I was really looking forward to making a Bloodhound Bruiser but it seems like it was forgotten about...
well, this is the first content on DnD Beyond that I will not be allowing at my table at all. Ever.
Just genuinely broken across the board. The old version of this before this release was overpowered enough before! Just no. No. Nope. Never. Not at my tables.
This is certainly weaker than every single caster, and arguably a few martial subclasses.
How is it overpowered? We should have more powerful martial options with a variety of abilities and this provides a unique playstyle. This class is a success.
This is certainly weaker than every single caster, and arguably a few martial subclasses.
How is it overpowered? We should have more powerful martial options with a variety of abilities and this provides a unique playstyle. This class is a success.
I don't think it's op, cuz it's almost like a monk (kinda) and that's saying something because I have made some disgusting monk builds such as one that was proficient in every saving throw and had like 21 dex and 23 wis. But the stuff you could do with it might be fun
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Posted Feb 6, 2026I'm playtesting the Pugilist with other species options, for example picking up Human for a free origin feat. Orc looks like a great fit!
In trying Human I added Magic Initiate feat to get access to "Thorn Whip" and "Faerie Fire" which seem great for a lock-down tank character.
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Posted Feb 6, 2026this is so cool a class that is specifically unarmed
what if combined with way of drunked warrior?
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Posted Feb 7, 2026Hell yeah, that would be amazing!
They should work closer with Loot Tavern, now that Ryokos X Helianas is happening. I don't want to get "half a book" again. This would be very disappointing..
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Posted Feb 7, 2026That "Bouldershoulders" surname feels like a case of cryptomnesia after reading about the Bouldershoulder brothers in R.A. Salvatore's _Forgotten Realms_ novels.
Like, there is a very good chance that "Bouldershoulder" is the most iconic dwarven surname among readers in the Realms because of those characters. "Battlehammer" is similarly famous but could be from any setting if you've forgotten where you read it. But "Bouldershoulder" is classic _Forgotten Realms_ and Salvatore.
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Posted Feb 8, 2026My thoughts exactly. Beyond that, the amount of temp HP you can give yourself, free start of turn damage from just grappling, not restraining. Why even nerf Paladin if you are gonna introduce this monster? Pretty sure you don't even need a healer if you run a whole party of Pugilists. Just give yourselves temp hp and it'll be fine, they wanna be bloody anyway.
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Posted Feb 8, 2026Awesome. I think moxie points really represent well what a boxer goes through in the ring. I'm a Welterweight myself.
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Posted Feb 8, 2026I'm experiencing an issue where my Pugilist character is not showing as available in the Maps tool when trying to add tokens from the Players tab. It brings in a generic template character that doesn't connect to my Pugilist's character sheet. Is anyone else getting the same issue?
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Posted Feb 8, 2026I bought Pugilist several years ago but it has not updated since 2022.
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Posted Feb 8, 2026I'd really like to play a pugilist character and want to honor the creator's work, but the single class purchases (same goes for the Illrigger for example) are way to expensive IMO, so I won't. :(
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Posted Feb 9, 2026Fantastic feel and theming, it's biggest drawback is being completely unable to choose a subclass because that'd mean giving up on all the others.
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Posted Feb 9, 2026Do we know why only 6 of the 8 fight clubs were added? I was really looking forward to making a Bloodhound Bruiser but it seems like it was forgotten about...
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Posted Feb 9, 2026Interesting! While the Monk is "ORA ORA ORA", the Pugilist is "FALCON PUNCH".
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Posted Feb 9, 2026I think that's the point
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Posted Feb 9, 2026The Monk is specifically unarmed.
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Posted Feb 10, 2026well, this is the first content on DnD Beyond that I will not be allowing at my table at all. Ever.
Just genuinely broken across the board. The old version of this before this release was overpowered enough before! Just no. No. Nope. Never. Not at my tables.
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Posted Feb 10, 2026This is certainly weaker than every single caster, and arguably a few martial subclasses.
How is it overpowered? We should have more powerful martial options with a variety of abilities and this provides a unique playstyle. This class is a success.
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Posted Feb 10, 2026I don't think it's op, cuz it's almost like a monk (kinda) and that's saying something because I have made some disgusting monk builds such as one that was proficient in every saving throw and had like 21 dex and 23 wis. But the stuff you could do with it might be fun
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Posted Feb 11, 2026The Iron Chin is confusing.
Does Light Armor stack or not?
Because with the lack of Moxie early game..... 15 AC is rough
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Posted Feb 13, 2026This is so peak! Just take the bad guy down and you win (sorta) but you know this is probably really fun and funny to play as.
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Posted Feb 14, 2026Yeah I think the feature should be limited to Max Damage from your next attack, not anyone’s. Especially on once per turn.