Get down with your bad self as we explore Villainous Options. This Unearthed Arcana features four new subclasses and two paths of villainy. These options encourage players to embrace their inner antiheroes and harness forces of evil, though characters who walk these paths can be of any alignment. Call on these forbidden powers—of demons and decay, titanic might, and wounding hellfire—in defense of civilization…or use them to hasten its destruction.
The material in this UA uses the rules in the Player’s Handbook. Learn about this playtest directly from the D&D Game Design Team in this article!
- New Subclasses
- Pestilence Domain (Cleric)
- Circle of the Titan (Druid)
- Hell Knight (Fighter)
- Demonic Sorcery (Sorcerer)
- Villainous Paths
- Your Feedback Matters
New Subclasses
This Unearthed Arcana features four new subclasses:
Pestilence Domain (Cleric)
A Cleric of the Pestilence Domain heralds gods of disease, famine, poison, and decay, unleashing plague as an act of devotion. The Pestilence Domain grants access to spells that detect and guard against poison, sicken others, cause crops to wither, and summon insects. Its unique Channel Divinity effect, Plague Blessing, turns the Cleric or an ally they touch into a conduit for pestilence, conferring Exhaustion to nearby enemies. When enemies perish, Clerics of this domain can cause them to burst with plague and spread one of two potent contagion effects. At the height of this subclass’s power, the Cleric can shape-shift into a swarm of plague-ridden pests to terrorize foes.
Circle of the Titan (Druid)
Sometimes, the best way to fix a problem is to tear it down. Druids of the Circle of the Titan do just that, growing to seismic proportions to wreak colossal havoc. This Druid can use Wild Shape to take on one of three monstrous Titan Forms: a structure-stomping Behemoth, a waste-spewing Leviathan, or a healing Insectoid. These forms improve in size and might as the Druid gains levels, bringing greater destruction to their surroundings. At level 14, Druids of this circle can grow to Gargantuan size and swallow enemies whole.
Hell Knight (Fighter)
Anointed champions of the Nine Hells, Hell Knights imbue their weapons with hellfire, transforming them into glowing Hellfire Weapons. With a Hellfire Weapon, the Fighter can deal Fire damage and inflict debilitating and persistent Infernal Wounds. At higher levels, a Hell Knight can superheat their armor to erupt with hellfire, their attacks overcome Fire Resistance, and Infernal Wounds deal explosive damage whenever the Fighter rolls a 6 on their Infernal Wound Die. By level 18, the Hell Knight can turn bad luck into good fortune, representing the infernal deals that devils offer mortals.
Demonic Sorcery (Sorcerer)
Demonic Sorcery embodies the corruptive magic of demons. Sorcerers of this subclass use their own bodies as conduits for the wicked powers of the Abyss. Early on, this energy ruptures out from the Sorcerer in bursts, which the Sorcerer can use to reel in enemies and protect against attacks. Eventually, this unstable magic radiates from the Sorcerer as an Abyssal Aura, corrupting reality around them and bringing the Abyss to their surroundings. Enemies caught in this Emanation must contend with caustic ooze, mind-affecting spores, and other effects inspired by the infinite layers of the Abyss. The spells included in this subclass also take inspiration from these layers and the demon lords who rule them; Confusion, for example, takes inspiration from Demogorgon’s gaze, while spells like Detect Magic and Dispel Magic appear in the stat blocks of many demon lords.

Villainous Paths
Two villainous paths offer new ways for characters to become icons of evil. Each path presents a selection of feats that allow a character to transform themself into a death knight or a lich. The Path of the Death Knight appeals to martial characters, while the Path of the Lich might attract spellcasters.
Path of the Death Knight
Feats associated with the Path of the Death Knight bolster the character’s Strength and Charisma—necessary abilities for an imposing undead warrior. The character’s vile power is represented by Death Points: a resource that can be expended to cast spells such as Wrathful Smite, Command, and Bane with augmented effects. A character who completes this path is inured to mortal vulnerabilities like poison and exhaustion, and the character can hurl exploding hellfire orbs at foes.
Path of the Lich
Lichdom isn’t just for wizards; any character with the Spellcasting or Pact Magic feature can walk the Path of the Lich. The first feat in this path, Lich Initiate, grants the character a spirit jar, a magical vessel unique to them that anchors their soul to the world of the living. This spirit jar allows the spellcaster to consume the souls of Humanoid enemies and use that energy to bolster their own arcane power. Much like the lich they aspire to be, the character doesn’t need to carry their spirit jar with them to benefit from it. When the character finally ascends to lichdom, they become a fearsome being impervious to death—so long as they safeguard their spirit jar from would-be heroes!
Your Feedback Matters
Once you’ve read or played with these playtest materials, be sure to fill out the survey on D&D Beyond, coming on April 9, and let us know what you think.
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Posted Apr 7, 2026Judging by its fluff and the fact that the Blackguard from Volo's Guide to Monsters and Mordenkainen Presents: Monsters of the Multiverse has a Dreadful Aspect ability, I think the Oathbreaker Paladin is meant to be the 5e Blackguard. Also, if you're open to using UA material, WOTC once playtested an Oath of Treachery whose fluff explicitly states that Paladins who swear it are known as Blackguards.
Hope this helps.
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Posted Apr 8, 2026Less on the content but: For some reason when I click the link to go to this page from the front page of this site I get sent to: https://www.dndbeyond.com/posts/2149-designer-insights-from-unearthed-arcana-villainous and get a 403 error. This page is 2150, not 2149.
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Posted Apr 8, 2026I’ve experienced the same thing on my PC, but not on my phone. I wonder why.
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Posted Apr 8, 2026Really cool idea and love to see them add these paths but they need fleshed out a bit more. They also need to be a bit more powered up. People don't want to be Lich lite's they want to be A LICH.
Power them up but they don't need to be made equal. Put in some notes about how these break game balance and use as you wish. Done.
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Posted Apr 8, 2026part of me wanted lich as a class but now i am kinda happy its a feat chain so i can build a ranger lich or a necromancer lich.
i like most classes but they kinda dropped the ball with the fighter , with the death knight almost making a better hell knight . Unholy Fire comes too late or like the plague cleric you need to be able to change the damage type too cold or necrotic , sending someone to hell permently is sick but at 18 way to late. and just a D6 for wounds is just sad so more dice or higher dice at higher levels.
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Posted Apr 9, 2026The news page link throws out a 403 error due to linking to article 2149 instead of 2150. You should fix it WoTC.
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Posted Apr 9, 2026Someone clearly took notice of Pointy Hat´s Lich sublclasses hahahaha. So cool tho, can't wait for them to be fully out
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Posted Apr 9, 2026Guessing the survey will open up around noon CST.
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Posted Apr 9, 2026Is the feedback coming out today? I have looked everywhere for the survey, and it is nowhere to be found. I really wish if it were delayed, they would make a post, or at the very least post the specific time it would launch.
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Posted Apr 9, 2026I really hope these feat paths get explored more in the future. Death Knight and Liche are great, but there are dozens of fun narrative concepts and transformations which can be done this way (lycanthropy and vampirism anyone). Are even more neutral or good aligned versions such as angelic or elemental equivalents.
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Posted Apr 10, 2026Pestilence Domain?
Does this mean, people can have Asmongold as their Deity now?
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Posted Apr 10, 2026I just got an email: Try out villainous new subclasses!
The very first link, which I think is supposed to point to this page, is immediately broken.
I love you guys, I've been here with dndbeyond just as soon as I was able, maybe right from the start. I fight to keep my grumpy players from telling me about how any competitors are somehow better. But nothing says "We suck" like "Try our stuff" but the first link is broken. If my cleric player hits that link I'm going to hear about it Sunday and may have to fly across the table and shove math rocks down his throat.
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Posted Apr 11, 2026I think its less "a broken link" and more initially "a double post" situation; at the same time, why would your player look at UA villain materials during an ongoing game?
Do you all regularly playtest material?
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Posted Apr 11, 2026Absolutely love the Path of the Lich, it looks amazing and perfectly plays into the Lich fantasy, but I am very confused why Path of the Death Knight doesn't get the Undead Restoration trait that Death Knights have on the stat block, while Path of the Lich gets Rejuvenation, that seems like a pretty big oversight? I also strongly dislike that to get any benefit out of the Death Knight feats you have to spend Death Points, meaning they all conflict with each other, ideally these should give you benefits without having to spend any Death Points, then have an additional bonus if you do.
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Posted Apr 11, 2026I highly doubt it, but is this supported through dnd beyond's vtt and character creation or is this going to have to be ran pen and paper?
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Posted Apr 11, 2026I’m afraid you’ll have to run it with pen and paper or potentially private homebrew. If I remember correctly, D&D Beyond did once support UA content, but they stopped doing so a while ago.
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Posted Apr 11, 2026What's the intended interaction between Arcane Restoration and Warlocks' pact magic?
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Posted Apr 11, 2026There is somethong I didn't understood:
Why does Poisoned effects (Toxic stench, Purulence of Minoraus and Poisonous foliage) ends at the start of the TARGET next tur ?
I'm a new player but isn't it useless ? Why does it not end at the start/end of the caster next turn or at the END of the target next turn ?
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Posted Apr 11, 2026Oh wow, I was too focused on the rest of the dumpster fire that is Hellknight I didn't even notice that one. You're right, that does make it useless.
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Posted Apr 12, 2026The Paths are awesome. Hilariously, I enjoyed Death Knight more on full casters and Lich more on Eldritch Knight